I'm a doctor, not a mechanic
UE1:Magma (U1)
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Object >> Actor >> Projectile >> BigRock >> Magma |
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Magma.
Properties
Property group 'Magma'
DelaySmoke
Type: float
Internal variables
BurnTime
Type: float
InitialBrightness
Type: float
LastSmokeTime
Type: float
PassedTime
Type: float
Default values
Property | Value |
---|---|
bBlockActors | True |
bBlockPlayers | True |
LifeSpan | 15.0 |
LightBrightness | 130 |
LightHue | 120 |
LightRadius | 30 |
LightSaturation | 200 |
LightType | LT_Steady |
Events
Timer
event Timer ()
Overrides: Actor.Timer
States
Flying
Inherits from: BigRock.Flying
Modifiers: auto
Flying.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: BigRock.Flying.HitWall