My program doesn't have bugs. It just develops random features.

UE1:MaleBotPlus (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Pawn >> Bot >> HumanBotPlus >> MaleBotPlus
Package: 
BotPack
Direct subclasses:
CustomBot, TBossBot, TMale1Bot, TMale2Bot

MaleBotPlus.

Default values

Property Value
breathagain Sound'Botpack.MaleSounds.(All).gasp02'
CarcassType Class'BotPack.TMale1Carcass'
Deaths[0] Sound'Botpack.MaleSounds.(All).deathc1'
Deaths[1] Sound'Botpack.MaleSounds.(All).deathc51'
Deaths[2] Sound'Botpack.MaleSounds.(All).deathc3'
Deaths[3] Sound'Botpack.MaleSounds.(All).deathc4'
Deaths[4] Sound'Botpack.MaleSounds.(All).deathc53'
Deaths[5] Sound'Botpack.MaleSounds.(All).deathc53'
Die Sound'Botpack.MaleSounds.(All).deathc1'
drown Sound'Botpack.MaleSounds.(All).drownM02'
GaspSound Sound'Botpack.MaleSounds.(All).hgasp1'
HitSound1 Sound'Botpack.MaleSounds.(All).injurL2'
HitSound2 Sound'Botpack.MaleSounds.(All).injurL04'
HitSound3 Sound'Botpack.MaleSounds.(All).injurM04'
HitSound4 Sound'Botpack.MaleSounds.(All).injurH5'
JumpSound Sound'Botpack.MaleSounds.(All).jump1'
LandGrunt Sound'Botpack.MaleSounds.(All).land01'
UWHit1 Sound'Botpack.MaleSounds.(All).UWinjur41'
UWHit2 Sound'Botpack.MaleSounds.(All).UWinjur42'
VoicePackMetaClass "BotPack.VoiceMale"

Instance functions

PlayDecap

function PlayDecap ()


PlayDying

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: HumanBotPlus.PlayDying


PlayGutHit

function PlayGutHit (float tweentime)

Overrides: HumanBotPlus.PlayGutHit


PlayHeadHit

function PlayHeadHit (float tweentime)

Overrides: HumanBotPlus.PlayHeadHit


PlayLeftHit

function PlayLeftHit (float tweentime)

Overrides: HumanBotPlus.PlayLeftHit


PlayRightHit

function PlayRightHit (float tweentime)

Overrides: HumanBotPlus.PlayRightHit


PlayVictoryDance

function PlayVictoryDance ()

Overrides: HumanBotPlus.PlayVictoryDance