I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:Manta (RTNP)
Object >> Actor >> Pawn >> ScriptedPawn >> Manta |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 PlayChallenge
- 2.2.2 PlayDying
- 2.2.3 PlayInAir
- 2.2.4 PlayLanded
- 2.2.5 PlayMeleeAttack
- 2.2.6 PlayPatrolStop
- 2.2.7 PlayRunning
- 2.2.8 PlayTakeHit
- 2.2.9 PlayThreatening
- 2.2.10 PlayTurning
- 2.2.11 PlayVictoryDance
- 2.2.12 PlayWaiting
- 2.2.13 PlayWaitingAmbush
- 2.2.14 PlayWalking
- 2.2.15 PreSetMovement
- 2.2.16 SetMovementPhysics
- 2.2.17 TweenToFalling
- 2.2.18 TweenToFighter
- 2.2.19 TweenToPatrolStop
- 2.2.20 TweenToRunning
- 2.2.21 TweenToWaiting
- 2.2.22 TweenToWalking
- 3 States
- Package:
- UnrealShare
- Direct subclasses:
- CaveManta, GiantManta
- This class in other games:
- U1, UT, UT2003, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Manta.
Properties[edit]
Property group 'Manta'[edit]
StingDamage[edit]
Type: byte
Basic damage done by Sting.
Default value: 20
WhipDamage[edit]
Type: byte
Basic damage done by Sting.
Default value: 20
Property group 'Sounds'[edit]
sting[edit]
Type: Sound
Default value: Sound'UnrealShare.Manta.sting1m'
whip[edit]
Type: Sound
Default value: Sound'UnrealShare.Manta.whip1m'
wingBeat[edit]
Type: Sound
Default value: Sound'UnrealShare.Manta.fly1m'
Internal variables[edit]
bAttackBump[edit]
Type: bool
bAvoidHit[edit]
Type: bool
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 800.0 | ||||||||
Acquire | Sound'UnrealShare.Manta.call1m' | ||||||||
Aggressiveness | 0.2 | ||||||||
AirSpeed | 400.0 | ||||||||
bIsWuss | True | ||||||||
Buoyancy | 80.0 | ||||||||
CarcassType | Class'UnrealShare.MantaCarcass' | ||||||||
CollisionHeight | 12.0 | ||||||||
CollisionRadius | 27.0 | ||||||||
CombatStyle | -0.3 | ||||||||
Die | Sound'UnrealShare.Manta.death2m' | ||||||||
DrawType | DT_Mesh | ||||||||
Fear | Sound'UnrealShare.Manta.injur2m' | ||||||||
Health | 78 | ||||||||
HitSound1 | Sound'UnrealShare.Manta.injur1m' | ||||||||
HitSound2 | Sound'UnrealShare.Manta.injur2m' | ||||||||
JumpZ | 10.0 | ||||||||
Land | Sound'UnrealShare.Manta.land1mt' | ||||||||
Mass | 80.0 | ||||||||
MeleeRange | 120.0 | ||||||||
Mesh | LodMesh'UnrealShare.Manta1' | ||||||||
ReFireRate | 0.5 | ||||||||
Roam | Sound'UnrealShare.Manta.call2m' | ||||||||
RotationRate |
|
||||||||
SightRadius | 1500.0 | ||||||||
Threaten | Sound'UnrealShare.Manta.call2m' | ||||||||
UnderWaterTime | -1.0 | ||||||||
WalkingSpeed | 0.6 | ||||||||
WaterSpeed | 300.0 | ||||||||
WaterStep | None |
Functions[edit]
Events[edit]
PreBeginPlay[edit]
Overrides: ScriptedPawn.PreBeginPlay
Other instance functions[edit]
PlayChallenge[edit]
Overrides: ScriptedPawn.PlayChallenge
PlayDying[edit]
Overrides: Pawn.PlayDying
PlayInAir[edit]
Overrides: Pawn.PlayInAir
PlayLanded[edit]
Overrides: Pawn.PlayLanded
PlayMeleeAttack[edit]
Overrides: ScriptedPawn.PlayMeleeAttack
PlayPatrolStop[edit]
Overrides: Pawn.PlayPatrolStop
PlayRunning[edit]
Overrides: Pawn.PlayRunning
PlayTakeHit[edit]
Overrides: Pawn.PlayTakeHit
PlayThreatening[edit]
Overrides: Pawn.PlayThreatening
PlayTurning[edit]
Overrides: Pawn.PlayTurning
PlayVictoryDance[edit]
Overrides: Pawn.PlayVictoryDance
PlayWaiting[edit]
Overrides: Pawn.PlayWaiting
PlayWaitingAmbush[edit]
Overrides: Pawn.PlayWaitingAmbush
PlayWalking[edit]
Overrides: Pawn.PlayWalking
PreSetMovement[edit]
Overrides: Pawn.PreSetMovement
SetMovementPhysics[edit]
Overrides: ScriptedPawn.SetMovementPhysics
TweenToFalling[edit]
Overrides: Pawn.TweenToFalling
TweenToFighter[edit]
Overrides: Pawn.TweenToFighter
TweenToPatrolStop[edit]
Overrides: Pawn.TweenToPatrolStop
TweenToRunning[edit]
Overrides: Pawn.TweenToRunning
TweenToWaiting[edit]
Overrides: Pawn.TweenToWaiting
TweenToWalking[edit]
Overrides: Pawn.TweenToWalking
States[edit]
Charging[edit]
Inherits from: ScriptedPawn.Charging
Charging.TakeDamage[edit]
Overrides: ScriptedPawn.Charging.TakeDamage
MeleeAttack[edit]
Inherits from: ScriptedPawn.MeleeAttack
MeleeAttack.Bump[edit]
Overrides: ScriptedPawn.Bump (global)
MeleeAttack.KeepAttacking[edit]
Overrides: ScriptedPawn.MeleeAttack.KeepAttacking
TacticalMove[edit]
Inherits from: ScriptedPawn.TacticalMove
TacticalMove.Bump[edit]
Overrides: ScriptedPawn.Bump (global)
TacticalMove.PickDestination[edit]
Overrides: ScriptedPawn.TacticalMove.PickDestination