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UE1:Manta (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Manta
Package: 
UnrealShare
Direct subclasses:
CaveManta, GiantManta
This class in other games:
U1, UT, UT2003, UT2004

Manta.

Properties[edit]

Property group 'Manta'[edit]

StingDamage[edit]

Type: byte

Basic damage done by Sting.

Default value: 20

WhipDamage[edit]

Type: byte

Basic damage done by Sting.

Default value: 20

Property group 'Sounds'[edit]

sting[edit]

Type: Sound


Default value: Sound'UnrealShare.Manta.sting1m'

whip[edit]

Type: Sound


Default value: Sound'UnrealShare.Manta.whip1m'

wingBeat[edit]

Type: Sound


Default value: Sound'UnrealShare.Manta.fly1m'

Internal variables[edit]

bAttackBump[edit]

Type: bool


bAvoidHit[edit]

Type: bool


Default values[edit]

Property Value
AccelRate 800.0
Acquire Sound'UnrealShare.Manta.call1m'
Aggressiveness 0.2
AirSpeed 400.0
bIsWuss True
Buoyancy 80.0
CarcassType Class'UnrealShare.MantaCarcass'
CollisionHeight 12.0
CollisionRadius 27.0
CombatStyle -0.3
Die Sound'UnrealShare.Manta.death2m'
DrawType DT_Mesh
Fear Sound'UnrealShare.Manta.injur2m'
Health 78
HitSound1 Sound'UnrealShare.Manta.injur1m'
HitSound2 Sound'UnrealShare.Manta.injur2m'
JumpZ 10.0
Land Sound'UnrealShare.Manta.land1mt'
Mass 80.0
MeleeRange 120.0
Mesh LodMesh'UnrealShare.Manta1'
ReFireRate 0.5
Roam Sound'UnrealShare.Manta.call2m'
RotationRate
Member Value
Pitch 16384
Roll 15000
Yaw 55000
SightRadius 1500.0
Threaten Sound'UnrealShare.Manta.call2m'
UnderWaterTime -1.0
WalkingSpeed 0.6
WaterSpeed 300.0
WaterStep None

Functions[edit]

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: ScriptedPawn.PreBeginPlay


Other instance functions[edit]

PlayChallenge[edit]

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


PlayDying[edit]

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying


PlayInAir[edit]

function PlayInAir ()

Overrides: Pawn.PlayInAir


PlayLanded[edit]

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


PlayMeleeAttack[edit]

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


PlayPatrolStop[edit]

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


PlayRunning[edit]

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlayTakeHit[edit]

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage)

Overrides: Pawn.PlayTakeHit


PlayThreatening[edit]

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


PlayTurning[edit]

function PlayTurning ()

Overrides: Pawn.PlayTurning


PlayVictoryDance[edit]

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


PlayWaiting[edit]

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWaitingAmbush[edit]

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


PlayWalking[edit]

function PlayWalking ()

Overrides: Pawn.PlayWalking


PreSetMovement[edit]

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


SetMovementPhysics[edit]

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


TweenToFalling[edit]

function TweenToFalling ()

Overrides: Pawn.TweenToFalling


TweenToFighter[edit]

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


TweenToPatrolStop[edit]

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


TweenToRunning[edit]

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToWaiting[edit]

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking[edit]

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


States[edit]

Charging[edit]

Inherits from: ScriptedPawn.Charging

Ignores: HearNoise, SeePlayer

Charging.TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: ScriptedPawn.Charging.TakeDamage


MeleeAttack[edit]

Inherits from: ScriptedPawn.MeleeAttack

Ignores: HearNoise, SeePlayer

MeleeAttack.Bump[edit]

singular event Bump (Actor Other)

Overrides: ScriptedPawn.Bump (global)


MeleeAttack.KeepAttacking[edit]

function KeepAttacking ()

Overrides: ScriptedPawn.MeleeAttack.KeepAttacking


TacticalMove[edit]

Inherits from: ScriptedPawn.TacticalMove

Ignores: HearNoise, SeePlayer

TacticalMove.Bump[edit]

event Bump (Actor Other)

Overrides: ScriptedPawn.Bump (global)


TacticalMove.PickDestination[edit]

function PickDestination (bool bNoCharge)

Overrides: ScriptedPawn.TacticalMove.PickDestination