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UE1:MarineBeamPoint (RTNP)

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RTNP Object >> Actor >> NavigationPoint >> MarineBeamPoint
Package: 
UPak

MarineBeamPoint.

Properties[edit]

Property group 'MarineBeamPoint'[edit]

MarineWaveData[edit]

Type: MarineBeamData

Array size: 12 (12 )


Waves[edit]

Type: int


Internal variables[edit]

MarineCount[edit]

Type: int


Target[edit]

Type: PlayerPawn


Default values[edit]

Property Value
bStatic False

Structs[edit]

MarineBeamData[edit]

int WaveNumber 
int NumberOfMarines 
Class MarineType[32] (32 ) 

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

AddMarine[edit]

function AddMarine ()


BeamMarine[edit]

function BeamMarine ()


CheckMarineStatus[edit]

function CheckMarineStatus ()


FindPointNearPlayer[edit]

function PathNode FindPointNearPlayer (PlayerPawn BeamSpot)


GetPlayerPawn[edit]

function PlayerPawn GetPlayerPawn ()


SubtractMarine[edit]

function SubtractMarine ()