Gah - a solution with more questions. – EntropicLqd
UE1:MasterChunk (UT)
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Object >> Actor >> Projectile >> Chunk >> Chunk1 >> MasterChunk |
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MasterChunk.
Properties
bNoExtraChunks
Type: bool
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Chunk.PostBeginPlay