Gah - a solution with more questions. – EntropicLqd
UE1:Mercenary (RTNP)
Object >> Actor >> Pawn >> ScriptedPawn >> Mercenary |
- Package:
- UnrealI
- Direct subclass:
- MercenaryElite
- This class in other games:
- U1, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Mercenary
Properties[edit]
Property group 'Mercenary'[edit]
bButtonPusher[edit]
Type: bool
bCanFireWhileInvulnerable[edit]
Type: bool
bHasInvulnerableShield[edit]
Type: bool
Default value: True
bSquatter[edit]
Type: bool
bTalker[edit]
Type: bool
invulnerableCharge[edit]
Type: float
Default value: 9.0
OrdersGiven[edit]
Type: byte
PunchDamage[edit]
Type: byte
Default value: 20
Property group 'Sounds'[edit]
breath[edit]
Type: Sound
CheckWeapon[edit]
Type: Sound
Default value: Sound'UnrealI.Mercenary.weapon1mr'
Flip[edit]
Type: Sound
Default value: Sound'UnrealI.Mercenary.flip1mr'
footstep1[edit]
Type: Sound
Default value: Sound'UnrealI.Mercenary.walk2mr'
Punch[edit]
Type: Sound
Default value: Sound'UnrealI.Mercenary.swat1mr'
PunchHit[edit]
Type: Sound
Default value: Sound'UnrealI.Mercenary.hit1mr'
syllable1[edit]
Type: Sound
Default value: Sound'UnrealI.Mercenary.syl1mr'
syllable2[edit]
Type: Sound
Default value: Sound'UnrealI.Mercenary.syl2mr'
syllable3[edit]
Type: Sound
Default value: Sound'UnrealI.Mercenary.syl3mr'
syllable4[edit]
Type: Sound
Default value: Sound'UnrealI.Mercenary.syl4mr'
syllable5[edit]
Type: Sound
Default value: Sound'UnrealI.Mercenary.syl5mr'
syllable6[edit]
Type: Sound
Default value: Sound'UnrealI.Mercenary.syl6mr'
WeaponSpray[edit]
Type: Sound
Default value: Sound'UnrealI.Mercenary.spray1mr'
Internal variables[edit]
bAlertedTeam[edit]
Type: bool
bIsInvulnerable[edit]
Type: bool
bPatroling[edit]
Type: bool
invulnerableTime[edit]
Type: float
phrase[edit]
Type: name
phrasesyllable[edit]
Type: byte
sprayoffset[edit]
Type: int
voicePitch[edit]
Type: float
Default values[edit]
Functions[edit]
Events[edit]
FootZoneChange[edit]
Overrides: Pawn.FootZoneChange
HeadZoneChange[edit]
Overrides: Pawn.HeadZoneChange
PainTimer[edit]
Overrides: Pawn.PainTimer
PreBeginPlay[edit]
Overrides: ScriptedPawn.PreBeginPlay
SpeechTimer[edit]
Overrides: Pawn.SpeechTimer
TakeDamage[edit]
Overrides: Pawn.TakeDamage
ZoneChange[edit]
Overrides: ScriptedPawn.ZoneChange
Other instance functions[edit]
See Mercenary instance functions.
States[edit]
Invulnerable[edit]
Ignores: Bump, HearNoise, SeePlayer
Invulnerable.AnimEnd[edit]
Overrides: Actor.AnimEnd (global)
Invulnerable.TryToDuck[edit]
Overrides: TryToDuck (global)
RangedAttack[edit]
Inherits from: ScriptedPawn.RangedAttack
RangedAttack.BeginState[edit]
Overrides: ScriptedPawn.RangedAttack.BeginState
RangedAttack.TryToDuck[edit]
Overrides: TryToDuck (global)
SpeakOrders[edit]
Ignores: Bump, HearNoise, SeePlayer
SpeakOrders.EnemyNotVisible[edit]
Overrides: Pawn.EnemyNotVisible (global)
SpeakOrders.TakeDamage[edit]
Overrides: TakeDamage (global)
SpeakOrders.Killed[edit]
Overrides: ScriptedPawn.Killed (global)