My program doesn't have bugs. It just develops random features.
UE1:UnrealHUD (UT)
Contents
- 1 Properties
- 2 Structs
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 ChangeCrosshair
- 3.2.2 ChangeHud
- 3.2.3 CreateMenu
- 3.2.4 DisplayMenu
- 3.2.5 DisplayMessages
- 3.2.6 DisplayProgressMessage
- 3.2.7 DrawAmmo
- 3.2.8 DrawArmor
- 3.2.9 DrawCrossHair
- 3.2.10 DrawFragCount
- 3.2.11 DrawHealth
- 3.2.12 DrawHudIcon
- 3.2.13 DrawIconValue
- 3.2.14 DrawIdentifyInfo
- 3.2.15 DrawInventory
- 3.2.16 DrawMessageHeader
- 3.2.17 DrawMOTD
- 3.2.18 DrawNextMessagePart
- 3.2.19 DrawNumberOf
- 3.2.20 DrawTeamGameSynopsis
- 3.2.21 DrawTypingPrompt
- 3.2.22 HUDSetup
- 3.2.23 SpecialType
- 3.2.24 TraceIdentify
- Package:
- UnrealShare
- Direct subclasses:
- EndgameHud, IntroNullHud, SpectatorHud, UnrealTeamHUD
- This class in other games:
- RTNP, U1
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UnrealHUD Parent class of heads up display
Properties[edit]
Property group 'UnrealHUD'[edit]
AltTeamColor[edit]
Type: Object.Color
Array size: 4
Default value, index 0:
Member | Value |
---|---|
R | 200 |
Default value, index 1:
Member | Value |
---|---|
B | 187 |
G | 94 |
Default value, index 2:
Member | Value |
---|---|
G | 128 |
Default value, index 3:
Member | Value |
---|---|
B | 128 |
G | 255 |
R | 255 |
Count[edit]
Type: int
CurTranY[edit]
Type: int
Default value: -128
SizeY[edit]
Type: int
TeamColor[edit]
Type: Object.Color
Array size: 4
Default value, index 0:
Member | Value |
---|---|
R | 255 |
Default value, index 1:
Member | Value |
---|---|
B | 255 |
G | 128 |
Default value, index 2:
Member | Value |
---|---|
G | 255 |
Default value, index 3:
Member | Value |
---|---|
G | 255 |
R | 255 |
TranslatorY[edit]
Type: int
Default value: -128
VersionMessage[edit]
Type: string
Modifiers: localized
Default value: "Version"
Internal variables[edit]
ArmorOffset[edit]
Type: int
bDisplayTran[edit]
Type: bool
bFlashTranslator[edit]
Type: bool
CurrentMessage[edit]
Type: string
GreenColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
G | 255 |
IdentifyFadeTime[edit]
Type: float
IdentifyHealth[edit]
Type: string
Modifiers: localized
Default value: "Health"
IdentifyName[edit]
Type: string
Modifiers: localized
Default value: "Name"
IdentifyTarget[edit]
Type: Pawn
MOTDFadeOutTime[edit]
Type: float
RedColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
R | 255 |
TeamName[edit]
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Red Team: "
Default value, index 1: "Blue Team: "
Default value, index 2: "Green Team: "
Default value, index 3: "Gold Team: "
TranslatorTimer[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
MainMenuType | Class'UnrealShare.UnrealMainMenu' |
Structs[edit]
MessageStruct[edit]
- name Type
- PlayerReplicationInfo PRI
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PostRender[edit]
Overrides: HUD.PostRender
PreRender[edit]
Overrides: HUD.PreRender
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
ChangeCrosshair[edit]
Overrides: HUD.ChangeCrosshair
ChangeHud[edit]
Overrides: HUD.ChangeHud
CreateMenu[edit]
DisplayMenu[edit]
DisplayMessages[edit]
Overrides: HUD.DisplayMessages
DisplayProgressMessage[edit]
DrawAmmo[edit]
DrawArmor[edit]
DrawCrossHair[edit]
Overrides: HUD.DrawCrossHair