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UE1:Minigun (UT)

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UT Object >> Actor >> Inventory >> Weapon >> Minigun
Package: 
UnrealI
This class in other games:
RTNP, U1, UT2003, UT2004

Minigun.

Properties[edit]

bFiredShot[edit]

Type: bool


bOutOfAmmo[edit]

Type: bool


Count[edit]

Type: float


s[edit]

Type: OverHeatLight


ShotAccuracy[edit]

Type: float


Default values[edit]

Property Value
AIRating 0.6
AltFireSound Sound'UnrealI.Minigun.AltF1'
AltRefireRate 0.93
AmmoName Class'UnrealShare.Shellbox'
AutoSwitchPriority 10
bAltInstantHit True
bInstantHit True
bNoSmooth False
CollisionHeight 8.0
CollisionRadius 28.0
DeathMessage "%k's %w turned %o into a leaky piece of meat."
FireOffset
Member Value
Y -5.0
Z -4.0
FireSound Sound'UnrealI.Minigun.RegF1'
InventoryGroup 10
ItemName "Minigun"
LightBrightness 250
LightEffect LE_NonIncidence
LightHue 28
LightRadius 6
LightSaturation 32
Mesh LodMesh'UnrealI.minipick'
Misc1Sound Sound'UnrealI.Minigun.WindD2'
PickupAmmoCount 50
PickupMessage "You got the Minigun"
PickupSound Sound'UnrealShare.Pickups.WeaponPickup'
PickupViewMesh LodMesh'UnrealI.minipick'
PlayerViewMesh LodMesh'UnrealI.minigunM'
PlayerViewOffset
Member Value
X 5.6
Y -1.5
Z -1.8
RefireRate 0.9
SelectSound Sound'UnrealI.Minigun.MiniSelect'
ShakeMag 135.0
ShakeVert 8.0
SoundRadius 64
SoundVolume 255
ThirdPersonMesh LodMesh'UnrealI.SMini3'

Instance functions[edit]

AltFire[edit]

function AltFire (float Value)

Overrides: Weapon.AltFire


Fire[edit]

function Fire (float Value)

Overrides: Weapon.Fire


GenerateBullet[edit]

function GenerateBullet ()


PlayAltFiring[edit]

function PlayAltFiring ()

Overrides: Weapon.PlayAltFiring


PlayFiring[edit]

function PlayFiring ()

Overrides: Weapon.PlayFiring


ProcessTraceHit[edit]

function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: Weapon.ProcessTraceHit


States[edit]

AltFiring[edit]

AltFiring.AnimEnd[edit]

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


AltFiring.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


AltFiring.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


AltFiring.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


FinishFire[edit]

FinishFire.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


FinishFire.AltFire[edit]

function AltFire (float F)

Overrides: AltFire (global)


FinishFire.Fire[edit]

function Fire (float F)

Overrides: Fire (global)


Idle[edit]

NormalFire[edit]

NormalFire.AnimEnd[edit]

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


NormalFire.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


NormalFire.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)