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Difference between revisions of "UE1:NBSPLog (Class)"
From Unreal Wiki, The Unreal Engine Documentation Site
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== Discussion == | == Discussion == | ||
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+ | == Possible improvements == | ||
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+ | * Test if nbsp equals none. | ||
== Complete source code == | == Complete source code == |
Revision as of 04:57, 1 April 2009
Purpose
This class is used for external logging.
Variables
- var private bool xxhacktheplanet - Boolean
- var NBSP nbsp - Reference to NBSP ( NBSP (Class) ) mutator class
Discussion
Possible improvements
- Test if nbsp equals none.
Complete source code
//============================================================================= // NBSPLog ==> NoBullShitPlus v1.09 //============================================================================= class NBSPLog extends StatLogFile; var private bool xxhacktheplanet; var NBSP nbsp; function StartLog() { local string FileName; if (len(nbsp.LogDirectory) != 0) FileName = nbsp.LogDirectory$"NBSP."$Level.Month$"."$Level.Day$"."$Level.Year$"_"$Level.Hour$"."$Level.Minute$"."$Level.Second; else FileName = "../Logs/NBSP."$Level.Month$"."$Level.Day$"."$Level.Year$"_"$Level.Hour$"."$Level.Minute$"."$Level.Second; StatLogFile = FileName$".tmp"; StatLogFinal = FileName$".log"; OpenLog(); } function Timer() {} // Don't log pings every 30 seconds defaultproperties { StatLogFile="./NBSP.log" }