Gah - a solution with more questions. – EntropicLqd
Difference between revisions of "UE1:NBSPLog (Class)"
From Unreal Wiki, The Unreal Engine Documentation Site
m (Created page with '== Purpose == This is the mutator part of NBSP. == Variables == * var NBSPLog logger - Reference to Logger class * var NBSPSettings settings * var NBSPReporter reporter - Refe...') |
m (→Variables) |
||
Line 5: | Line 5: | ||
== Variables == | == Variables == | ||
− | * var | + | * var private bool xxhacktheplanet - Boolean |
− | * var | + | * var NBSP nbsp - Reference to NBSP ( [[NBSP (Class)]] ) mutator class |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
== Discussion == | == Discussion == |
Revision as of 04:51, 1 April 2009
Purpose
This is the mutator part of NBSP.
Variables
- var private bool xxhacktheplanet - Boolean
- var NBSP nbsp - Reference to NBSP ( NBSP (Class) ) mutator class
Discussion
Complete source code
//============================================================================= // NBSPLog ==> NoBullShitPlus v1.09 //============================================================================= class NBSPLog extends StatLogFile; var private bool xxhacktheplanet; var NBSP nbsp; function StartLog() { local string FileName; if (len(nbsp.LogDirectory) != 0) FileName = nbsp.LogDirectory$"NBSP."$Level.Month$"."$Level.Day$"."$Level.Year$"_"$Level.Hour$"."$Level.Minute$"."$Level.Second; else FileName = "../Logs/NBSP."$Level.Month$"."$Level.Day$"."$Level.Year$"_"$Level.Hour$"."$Level.Minute$"."$Level.Second; StatLogFile = FileName$".tmp"; StatLogFinal = FileName$".log"; OpenLog(); } function Timer() {} // Don't log pings every 30 seconds defaultproperties { StatLogFile="./NBSP.log" }