Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE1:NBSPLog (Class)"

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m (Purpose)
m (Complete source code)
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== Discussion ==
 
== Discussion ==
 +
 +
== Possible improvements ==
 +
 +
* Test if nbsp equals none.
  
 
== Complete source code ==
 
== Complete source code ==

Revision as of 04:57, 1 April 2009

Purpose

This class is used for external logging.

Variables

  • var private bool xxhacktheplanet - Boolean
  • var NBSP nbsp - Reference to NBSP ( NBSP (Class) ) mutator class

Discussion

Possible improvements

  • Test if nbsp equals none.

Complete source code

//=============================================================================
// NBSPLog ==> NoBullShitPlus v1.09
//=============================================================================
 
class NBSPLog extends StatLogFile;
 
var private bool xxhacktheplanet;
var NBSP nbsp;
 
function StartLog()
{
	local string FileName;
 
	if (len(nbsp.LogDirectory) != 0)
		FileName = nbsp.LogDirectory$"NBSP."$Level.Month$"."$Level.Day$"."$Level.Year$"_"$Level.Hour$"."$Level.Minute$"."$Level.Second;
	else
		FileName = "../Logs/NBSP."$Level.Month$"."$Level.Day$"."$Level.Year$"_"$Level.Hour$"."$Level.Minute$"."$Level.Second;
 
	StatLogFile = FileName$".tmp";
	StatLogFinal = FileName$".log";
	OpenLog();
}
 
function Timer() {} // Don't log pings every 30 seconds
 
defaultproperties
{
	StatLogFile="./NBSP.log"
}