My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE1:NBSPLog (Class)"
From Unreal Wiki, The Unreal Engine Documentation Site
m (→Complete source code) |
m (→Variables) |
||
Line 5: | Line 5: | ||
== Variables == | == Variables == | ||
− | * var private bool xxhacktheplanet - | + | * var private bool xxhacktheplanet - Unused boolean ? |
* var NBSP nbsp - Reference to NBSP ( [[NBSP (Class)]] ) mutator class | * var NBSP nbsp - Reference to NBSP ( [[NBSP (Class)]] ) mutator class | ||
Revision as of 04:58, 1 April 2009
Purpose
This class is used for external logging.
Variables
- var private bool xxhacktheplanet - Unused boolean ?
- var NBSP nbsp - Reference to NBSP ( NBSP (Class) ) mutator class
Discussion
Possible improvements
- Test if nbsp equals none.
Complete source code
//============================================================================= // NBSPLog ==> NoBullShitPlus v1.09 //============================================================================= class NBSPLog extends StatLogFile; var private bool xxhacktheplanet; var NBSP nbsp; function StartLog() { local string FileName; if (len(nbsp.LogDirectory) != 0) FileName = nbsp.LogDirectory$"NBSP."$Level.Month$"."$Level.Day$"."$Level.Year$"_"$Level.Hour$"."$Level.Minute$"."$Level.Second; else FileName = "../Logs/NBSP."$Level.Month$"."$Level.Day$"."$Level.Year$"_"$Level.Hour$"."$Level.Minute$"."$Level.Second; StatLogFile = FileName$".tmp"; StatLogFinal = FileName$".log"; OpenLog(); } function Timer() {} // Don't log pings every 30 seconds defaultproperties { StatLogFile="./NBSP.log" }