I love the smell of UnrealEd crashing in the morning. – tarquin
Difference between revisions of "UE1:NBSPLog (Class)"
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== Purpose == | == Purpose == | ||
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+ | Displays a logo. | ||
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+ | == Variables == | ||
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+ | == Discussion == | ||
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+ | == Complete source code == | ||
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+ | <uscript>== Purpose == | ||
This class is used for external logging. | This class is used for external logging. | ||
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StatLogFile="./NBSP.log" | StatLogFile="./NBSP.log" | ||
}</uscript> | }</uscript> | ||
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+ | [[Category:NBSP Classes]] | ||
+ | </uscript> | ||
[[Category:NBSP Classes]] | [[Category:NBSP Classes]] |
Revision as of 13:37, 1 April 2009
Purpose
Displays a logo.
Variables
Discussion
Complete source code
== Purpose == This class is used for external logging. == Variables == * var private bool xxhacktheplanet - Unused boolean ? * var NBSP nbsp - Reference to instance of NBSP ( [[NBSP (Class)]] ) mutator class. == Discussion == == Possible improvements == * Test if nbsp equals none. == Complete source code == <uscript>//============================================================================= // NBSPLog ==> NoBullShitPlus v1.09 //============================================================================= class NBSPLog extends StatLogFile; var private bool xxhacktheplanet; var NBSP nbsp; function StartLog() { local string FileName; if (len(nbsp.LogDirectory) != 0) FileName = nbsp.LogDirectory$"NBSP."$Level.Month$"."$Level.Day$"."$Level.Year$"_"$Level.Hour$"."$Level.Minute$"."$Level.Second; else FileName = "../Logs/NBSP."$Level.Month$"."$Level.Day$"."$Level.Year$"_"$Level.Hour$"."$Level.Minute$"."$Level.Second; StatLogFile = FileName$".tmp"; StatLogFinal = FileName$".log"; OpenLog(); } function Timer() {} // Don't log pings every 30 seconds defaultproperties { StatLogFile="./NBSP.log" }
</uscript>