My program doesn't have bugs. It just develops random features.
UE1:NBSPLog (Class)
From Unreal Wiki, The Unreal Engine Documentation Site
Purpose
This class is used for external logging.
Variables
- var private bool xxhacktheplanet - Unused boolean ?
- var NBSP nbsp - Reference to NBSP ( NBSP (Class) ) mutator class
Discussion
Possible improvements
- Test if nbsp equals none.
Complete source code
//============================================================================= // NBSPLog ==> NoBullShitPlus v1.09 //============================================================================= class NBSPLog extends StatLogFile; var private bool xxhacktheplanet; var NBSP nbsp; function StartLog() { local string FileName; if (len(nbsp.LogDirectory) != 0) FileName = nbsp.LogDirectory$"NBSP."$Level.Month$"."$Level.Day$"."$Level.Year$"_"$Level.Hour$"."$Level.Minute$"."$Level.Second; else FileName = "../Logs/NBSP."$Level.Month$"."$Level.Day$"."$Level.Year$"_"$Level.Hour$"."$Level.Minute$"."$Level.Second; StatLogFile = FileName$".tmp"; StatLogFinal = FileName$".log"; OpenLog(); } function Timer() {} // Don't log pings every 30 seconds defaultproperties { StatLogFile="./NBSP.log" }