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Difference between revisions of "UE1:NBSPServerActor (Class)"
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m (Created page with '== Purpose == This class is used as a custom server Actor. == Variables == * None. == Discussion == == Possible improvements == == Complete source code == <uscript>//=====...') |
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== Purpose == | == Purpose == | ||
− | This class is used as | + | This class is used as an alternative way to load NBSP. |
== Variables == | == Variables == |
Revision as of 05:03, 1 April 2009
Purpose
This class is used as an alternative way to load NBSP.
Variables
- None.
Discussion
Possible improvements
Complete source code
//============================================================================= // NBSPServerActor ==> NoBullShitPlus v1.09 //============================================================================= class NBSPServerActor extends Actor; function PostBeginPlay() { local NBSP a; Super.PostBeginPlay(); // Make sure it wasn't added as a mutator foreach AllActors(class 'NBSP',a) return; a = Level.Spawn(Class'NBSP'); a.NextMutator = Level.Game.BaseMutator; Level.Game.BaseMutator = a; // Fix the MaxTimeMargin for Epic class'playerpawn'.default.maxtimemargin = 1; class'playerpawn'.staticsaveconfig(); } defaultproperties { bHidden=True; }