My program doesn't have bugs. It just develops random features.
UE1:NBSPServerActor (Class)
From Unreal Wiki, The Unreal Engine Documentation Site
Purpose
This class is used as an alternative way to load NBSP.
Variables
- None.
Discussion
Possible improvements
Commented source code
//============================================================================= // NBSPServerActor ==> NoBullShitPlus v1.09 //============================================================================= class NBSPServerActor extends Actor; function PostBeginPlay() { local NBSP a; // Used for spawning Super.PostBeginPlay(); // Pass PostBeginPlay() to Actor super class // Make sure it wasn't added as a mutator foreach AllActors(class 'NBSP',a) return; a = Level.Spawn(Class'NBSP'); // Spawn NBSP class a.NextMutator = Level.Game.BaseMutator; // Set NextMutator of NBSP instance to the current BaseMutator Level.Game.BaseMutator = a; // Make the NBSP instance the base mutator // Fix the MaxTimeMargin for Epic class'playerpawn'.default.maxtimemargin = 1; class'playerpawn'.staticsaveconfig(); } defaultproperties { bHidden=True; }