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UE1:NBSPSettings (Class)
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Purpose
Variables
Functions
Discussion
Complete source code
//============================================================================= // NBSPSettings ==> NoBullShitPlus v1.09 //============================================================================= class NBSPSettings extends Info config(NBSP109); //Config vars var config bool Enabled; var config int SecurityLevel; var config float SecurityFrequency; var config float InitialCheckFrequency; var config int DisplayLevel; var config int BroadcastLevel; var config int LogLevel; var config float MaxTimeout; var config bool Advertise; var config string AdvertiseText; var config string AdminEmail; var config string ServerURL; var config bool CheckSpectators; var config string AllowedConsole; var config bool CheckPackages; var config bool RestrictPackages; var config bool CheckMods; var config bool CheckSkins; var config bool ValidateActors; var config bool ValidateResponseClass< SEMI > var config bool KillClientActors; var config bool CheckPaths; var config bool DisableMods; var string EncryptionKey; event Spawned () { if ((!CheckPackages) && (ValidateActors)) ValidateActors = False; //Display Level if (DisplayLevel > 2) DisplayLevel = 2; else if (DisplayLevel < 0) DisplayLevel = 0; //Broadcast Level if (BroadcastLevel > 1) BroadcastLevel = 1; else if (BroadcastLevel < 0) BroadcastLevel = 0; //Log Level if (LogLevel > 3) LogLevel = 3; else if (LogLevel < 0) LogLevel = 0; //Security Level if (SecurityLevel > 2) SecurityLevel = 2; else if (SecurityLevel < 0) SecurityLevel = 0; //Security Frequency if (SecurityFrequency < 1) SecurityFrequency = 1.000000; else if (SecurityFrequency > 5) SecurityFrequency = 5.000000; //Initial Frequencry if (InitialCheckFrequency < 0.250000) InitialCheckFrequency = 0.250000; else if (InitialCheckFrequency > 1.000000) InitialCheckFrequency = 1.000000; } function init(NBSP n) { local string a; //Setup UTPURE MODE!!!!! if (n.UTPureMode) { a = n.PureVersion$".PureSuperDuperUberConsole"; if (instr(AllowedConsole,a)==-1) { n.nlog("AddedConsole:"@a); AllowedConsole = AllowedConsole $ "," $ a; } if (!CheckPackages) CheckPackages=True; if (ValidateActors) ValidateActors=False; } } function ReportSettings(NBSP n) { if (Enabled) { n.nlog("Version: v" $ n.version); if (n.LogSettings) { n.nlog("SecurityLevel: "$SecurityLevel); n.nlog("SecurityFrequency: "$SecurityFrequency); n.nlog("InitialCheckFrequency: "$InitialCheckFrequency); n.nlog("DisplayLevel: "$DisplayLevel); n.nlog("BroadcastLevel: "$BroadcastLevel); n.nlog("Advertise: "$Advertise$"/"$AdvertiseText); n.nlog("AdminEmail: "$AdminEmail); n.nlog("CheckSpectators: "$CheckSpectators); n.nlog("AllowedConsole: "$AllowedConsole); n.nlog("CheckMods/CheckPaths: "$CheckMods$"/"$CheckPaths); n.nlog("Packages(Check/Restrict): "$CheckPackages$"/"$RestrictPackages); n.nlog("Validate(Actors/Class): "$ValidateActors$"/"$ValidateResponseClass); n.nlog("CheckSkins/DisableMods: "$CheckSkins$"/"$DisableMods); n.nlog("KillClientActors: "$KillClientActors); n.nlog("MaxTimeout: "$MaxTimeout); } n.nlog(""); } else n.nlog(" **NBSP IS CURRENTLY DISABLED** "); } function set ( PlayerPawn b, private string a, private string e ) { local float c; local int d; switch(a) { case "securitylevel": d = int(e); if (d < 0) d = 0; else if (d > 2) d = 2; SecurityLevel = d; b.ClientMessage("NBSP security level changed to:"@d); b.ClientMessage("Changes will take effect on map change/restart."); break; case "securityfrequency": c = float(e); if (c < 1) c = 1.000000; else if (c > 5) c = 5.000000; SecurityFrequency = c; b.ClientMessage("NBSP security frequency changed to:"@c); b.ClientMessage("Changes will take effect on map change/restart."); break; case "initialcheckfrequency": c = float(e); if (c < 0.250000) c = 0.250000; else if (c > 1.000000) c = 1.000000; InitialCheckFrequency = c; b.ClientMessage("NBSP initial check frequency changed to:"@c); b.ClientMessage("Changes will take effect on map change/restart."); break; case "displaylevel": d = int(e); if (d < 0) d = 0; else if (d > 2) d = 2; DisplayLevel = d; b.ClientMessage("NBSP display level changed to:"@d); b.ClientMessage("Changes will take effect on map change/restart."); break; case "broadcastlevel": d = int(e); if (d < 0) d = 0; else if (d > 1) d = 1; BroadcastLevel = d; b.ClientMessage("NBSP broadcast level changed to:"@d); b.ClientMessage("Changes will take effect on map change/restart."); break; case "loglevel": d = int(e); if (d < 0) d = 0; else if (d > 3) d = 3; LogLevel = d; b.ClientMessage("NBSP log level changed to:"@d); b.ClientMessage("Changes will take effect on map change/restart."); break; case "maxtimeout": c = float(e); if (c < 10) c = 10; else if (c > 60) c = 60; MaxTimeout = c; b.ClientMessage("NBSP max timeout changed to:"@c); b.ClientMessage("Changes will take effect on map change/restart."); break; case "advertise": if (Advertise) { Advertise = False; b.ClientMessage("NBSP server advertising is now off"); b.ClientMessage("Changes will take effect on map change/restart."); } else { Advertise = True; b.ClientMessage("NBSP server advertising is now on"); b.ClientMessage("Changes will take effect on map change/restart."); } break; case "advertisetext": if (len(e) != 0) { AdvertiseText = e; b.ClientMessage("NBSP advertise text changed to:"@e); b.ClientMessage("Changes will take effect on map change/restart."); } break; case "adminemail": if (len(e) != 0) { AdminEmail = e; b.ClientMessage("NBSP admin email changed to:"@e); b.ClientMessage("Changes will take effect on map change/restart."); } break; case "serverurl": if (len(e) != 0) { serverurl = e; b.ClientMessage("NBSP server url changed to:"@e); b.ClientMessage("Changes will take effect on map change/restart."); } break; case "checkspectators": if (CheckSpectators) { CheckSpectators = False; b.ClientMessage("NBSP check spectators is now off"); b.ClientMessage("Changes will take effect on map change/restart."); } else { CheckSpectators = True; b.ClientMessage("NBSP check spectators is now on"); b.ClientMessage("Changes will take effect on map change/restart."); } break; case "allowedconsole": if (len(e) != 0) { AllowedConsole = e; b.ClientMessage("NBSP allowed console/s changed to:"@e); b.ClientMessage("Changes will take effect on map change/restart."); } break; case "checkpackages": if (CheckPackages) { CheckPackages = False; b.ClientMessage("NBSP package checking is now off"); b.ClientMessage("Changes will take effect on map change/restart."); if (ValidateActors) ValidateActors = False; } else { CheckPackages = True; b.ClientMessage("NBSP package checking is now on"); b.ClientMessage("Changes will take effect on map change/restart."); } break; case "restrictpackages": if (RestrictPackages) { RestrictPackages = False; b.ClientMessage("NBSP package restriction is now off"); b.ClientMessage("Changes will take effect on map change/restart."); } else { RestrictPackages = True; b.ClientMessage("NBSP package restriction is now on"); b.ClientMessage("Changes will take effect on map change/restart."); } break; case "checkmods": if (CheckMods) { CheckMods = False; b.ClientMessage("NBSP mod checking is now off"); b.ClientMessage("Changes will take effect on map change/restart."); } else { CheckMods = True; b.ClientMessage("NBSP mod checking is now on"); b.ClientMessage("Changes will take effect on map change/restart."); } break; case "checkskins": if (CheckSkins) { CheckSkins = False; b.ClientMessage("NBSP skin checking is now off"); b.ClientMessage("Changes will take effect on map change/restart."); } else { CheckSkins = True; b.ClientMessage("NBSP skin checking is now on"); b.ClientMessage("Changes will take effect on map change/restart."); } break; case "validateactors": if (ValidateActors) { ValidateActors = False; b.ClientMessage("NBSP actor validation is now off."); b.ClientMessage("Changes will take effect on map change/restart."); } else { ValidateActors = True; b.ClientMessage("NBSP actor validation is now on."); b.ClientMessage("Changes will take effect on map change/restart."); } break; case "validateresponseclass": if (ValidateResponseClass) { ValidateResponseClass = False; b.ClientMessage("NBSP class response validation is now off."); b.ClientMessage("Changes will take effect on map change/restart."); } else { ValidateResponseClass = True; b.ClientMessage("NBSP class response validation is now on."); b.ClientMessage("Changes will take effect on map change/restart."); } break; case "checkpaths": if (CheckPaths) { CheckPaths = False; b.ClientMessage("NBSP paths check is now off."); b.ClientMessage("Changes will take effect on map change/restart."); } else { CheckPaths = True; b.ClientMessage("NBSP paths check is now on."); b.ClientMessage("Changes will take effect on map change/restart."); } break; case "killclientactors": if (KillClientActors) { KillClientActors = False; b.ClientMessage("NBSP, KillClientActors is now off."); b.ClientMessage("Changes will take effect on map change/restart."); } else { KillClientActors = True; b.ClientMessage("NBSP, KillClientActors is now on."); b.ClientMessage("Changes will take effect on map change/restart."); } break; case "disablemods": if (DisableMods) { DisableMods = False; b.ClientMessage("NBSP, Disabling of Mods is now inactive."); b.ClientMessage("Changes will take effect on map change/restart."); } else { DisableMods = True; b.ClientMessage("NBSP, Disabling of Mods is now active."); b.ClientMessage("Changes will take effect on map change/restart."); } break; } SaveConfig(); } defaultproperties { Enabled=True SecurityLevel=2 SecurityFrequency=2.000000 InitialCheckFrequency=0.500000 DisplayLevel=2 BroadcastLevel=0 LogLevel=3 MaxTimeout=15 Advertise=True AdvertiseText="[NBSP]" AdminEmail="user@user.com" ServerURL="" CheckSpectators=False AllowedConsole="UTMenu.UTConsole,XConsole.XConsole" CheckPackages=True RestrictPackages=False CheckMods=True CheckSkins=True ValidateActors=False ValidateResponseClass=False KillClientActors=True CheckPaths=False DisableMods=False EncryptionKey="����������������������������������������������" }