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UE1:NaliPlayer (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> NaliPlayer
Package: 
UnrealI
This class in other games:
RTNP, U1

NaliPlayer.

Default values[edit]

Property Value
BaseEyeHeight 32.0
breathagain Sound'UnrealShare.Male.MGasp1'
bSinglePlayer False
Buoyancy 98.0
CarcassType Class'UnrealShare.NaliCarcass'
CollisionHeight 48.0
CollisionRadius 24.0
Die Sound'UnrealShare.Nali.death1n'
Die2 Sound'UnrealShare.Nali.death2n'
Die3 Sound'UnrealShare.Nali.death2n'
Die4 Sound'UnrealShare.Nali.death2n'
drown Sound'UnrealShare.Male.MDrown1'
EyeHeight 32.0
Footstep1 Sound'UnrealShare.Cow.walkC'
Footstep2 Sound'UnrealShare.Cow.walkC'
Footstep3 Sound'UnrealShare.Cow.walkC'
GaspSound Sound'UnrealShare.Male.MGasp2'
GroundSpeed 320.0
Health 80
HitSound1 Sound'UnrealShare.Nali.fear1n'
HitSound2 Sound'UnrealShare.Nali.cringe2n'
HitSound3 Sound'UnrealShare.Nali.injur1n'
HitSound4 Sound'UnrealShare.Nali.injur2n'
JumpSound Sound'UnrealShare.Male.MJump1'
JumpZ 360.0
LandGrunt Sound'UnrealShare.Male.lland01'
MenuName "Nali"
Mesh LodMesh'UnrealI.Nali2'
Skin Texture'UnrealShare.Skins.JNali1'
UWHit1 Sound'UnrealShare.Male.MUWHit1'
UWHit2 Sound'UnrealShare.Male.MUWHit2'

Instance functions[edit]

NormallyVisible[edit]

function NormallyVisible ()


PlayCrawling[edit]

function PlayCrawling ()

Overrides: Pawn.PlayCrawling


PlayDuck[edit]

function PlayDuck ()

Overrides: Pawn.PlayDuck


PlayDying[edit]

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


PlayFeignDeath[edit]

function PlayFeignDeath ()

Overrides: PlayerPawn.PlayFeignDeath


PlayFiring[edit]

function PlayFiring ()

Overrides: Pawn.PlayFiring


PlayGutHit[edit]

function PlayGutHit (float tweentime)

Overrides: Pawn.PlayGutHit


PlayHeadHit[edit]

function PlayHeadHit (float tweentime)

Overrides: Pawn.PlayHeadHit


PlayInAir[edit]

function PlayInAir ()

Overrides: Pawn.PlayInAir


PlayLanded[edit]

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


PlayLeftHit[edit]

function PlayLeftHit (float tweentime)

Overrides: Pawn.PlayLeftHit


PlayRightHit[edit]

function PlayRightHit (float tweentime)

Overrides: Pawn.PlayRightHit


PlayRising[edit]

function PlayRising ()

Overrides: PlayerPawn.PlayRising


PlayRunning[edit]

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlaySwimming[edit]

function PlaySwimming ()

Overrides: PlayerPawn.PlaySwimming


PlayTurning[edit]

function PlayTurning ()

Overrides: PlayerPawn.PlayTurning


PlayWaiting[edit]

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWalking[edit]

function PlayWalking ()

Overrides: Pawn.PlayWalking


PlayWeaponSwitch[edit]

function PlayWeaponSwitch (Weapon NewWeapon)

Overrides: Pawn.PlayWeaponSwitch


SwimAnimUpdate[edit]

function SwimAnimUpdate (bool bNotForward)

Overrides: PlayerPawn.SwimAnimUpdate


TweenToRunning[edit]

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToSwimming[edit]

function TweenToSwimming (float tweentime)

Overrides: Pawn.TweenToSwimming


TweenToWaiting[edit]

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking[edit]

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


States[edit]

FeigningDeath[edit]

Inherits from: PlayerPawn.FeigningDeath

Ignores: FeigningDeath.AltFire, Bump, FeigningDeath.Fire, HearNoise, SeePlayer

FeigningDeath.EndState[edit]

event EndState ()

Overrides: PlayerPawn.FeigningDeath.EndState


FeigningDeath.Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: PlayerPawn.FeigningDeath.Landed


FeigningDeath.PlayerTick[edit]

event PlayerTick (float DeltaTime)

Overrides: PlayerPawn.FeigningDeath.PlayerTick


FeigningDeath.PlayDying[edit]

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: PlayerPawn.FeigningDeath.PlayDying


FeigningDeath.PlayTakeHit[edit]

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage)

Overrides: PlayerPawn.FeigningDeath.PlayTakeHit


PlayerSwimming[edit]

Inherits from: PlayerPawn.PlayerSwimming

Ignores: Bump, HearNoise, SeePlayer

PlayerSwimming.BeginState[edit]

event BeginState ()

Overrides: PlayerPawn.PlayerSwimming.BeginState


PlayerWalking[edit]

Inherits from: PlayerPawn.PlayerWalking

Ignores: Bump, HearNoise, SeePlayer

PlayerWalking.EndState[edit]

event EndState ()

Overrides: PlayerPawn.PlayerWalking.EndState


PlayerWalking.TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage (global)


PlayerWalking.Fire[edit]

exec function Fire (optional float F)

Overrides: PlayerPawn.Fire (global)


PlayerWalking.ProcessMove[edit]

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)

Overrides: PlayerPawn.PlayerWalking.ProcessMove