The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE1:NaliPlayer (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> NaliPlayer
Package: 
UnrealI
This class in other games:
RTNP, U1

NaliPlayer.

Default values

Property Value
BaseEyeHeight 32.0
breathagain Sound'UnrealShare.Male.MGasp1'
bSinglePlayer False
Buoyancy 98.0
CarcassType Class'UnrealShare.NaliCarcass'
CollisionHeight 48.0
CollisionRadius 24.0
Die Sound'UnrealShare.Nali.death1n'
Die2 Sound'UnrealShare.Nali.death2n'
Die3 Sound'UnrealShare.Nali.death2n'
Die4 Sound'UnrealShare.Nali.death2n'
drown Sound'UnrealShare.Male.MDrown1'
EyeHeight 32.0
Footstep1 Sound'UnrealShare.Cow.walkC'
Footstep2 Sound'UnrealShare.Cow.walkC'
Footstep3 Sound'UnrealShare.Cow.walkC'
GaspSound Sound'UnrealShare.Male.MGasp2'
GroundSpeed 320.0
Health 80
HitSound1 Sound'UnrealShare.Nali.fear1n'
HitSound2 Sound'UnrealShare.Nali.cringe2n'
HitSound3 Sound'UnrealShare.Nali.injur1n'
HitSound4 Sound'UnrealShare.Nali.injur2n'
JumpSound Sound'UnrealShare.Male.MJump1'
JumpZ 360.0
LandGrunt Sound'UnrealShare.Male.lland01'
MenuName "Nali"
Mesh LodMesh'UnrealI.Nali2'
Skin Texture'UnrealShare.Skins.JNali1'
UWHit1 Sound'UnrealShare.Male.MUWHit1'
UWHit2 Sound'UnrealShare.Male.MUWHit2'

Instance functions

NormallyVisible

function NormallyVisible ()


PlayCrawling

function PlayCrawling ()

Overrides: Pawn.PlayCrawling


PlayDuck

function PlayDuck ()

Overrides: Pawn.PlayDuck


PlayDying

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


PlayFeignDeath

function PlayFeignDeath ()

Overrides: PlayerPawn.PlayFeignDeath


PlayFiring

function PlayFiring ()

Overrides: Pawn.PlayFiring


PlayGutHit

function PlayGutHit (float tweentime)

Overrides: Pawn.PlayGutHit


PlayHeadHit

function PlayHeadHit (float tweentime)

Overrides: Pawn.PlayHeadHit


PlayInAir

function PlayInAir ()

Overrides: Pawn.PlayInAir


PlayLanded

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


PlayLeftHit

function PlayLeftHit (float tweentime)

Overrides: Pawn.PlayLeftHit


PlayRightHit

function PlayRightHit (float tweentime)

Overrides: Pawn.PlayRightHit


PlayRising

function PlayRising ()

Overrides: PlayerPawn.PlayRising


PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlaySwimming

function PlaySwimming ()

Overrides: PlayerPawn.PlaySwimming


PlayTurning

function PlayTurning ()

Overrides: PlayerPawn.PlayTurning


PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


PlayWeaponSwitch

function PlayWeaponSwitch (Weapon NewWeapon)

Overrides: Pawn.PlayWeaponSwitch


SwimAnimUpdate

function SwimAnimUpdate (bool bNotForward)

Overrides: PlayerPawn.SwimAnimUpdate


TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToSwimming

function TweenToSwimming (float tweentime)

Overrides: Pawn.TweenToSwimming


TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


States

FeigningDeath

Inherits from: PlayerPawn.FeigningDeath

Ignores: FeigningDeath.AltFire, Bump, FeigningDeath.Fire, HearNoise, SeePlayer

FeigningDeath.EndState

event EndState ()

Overrides: PlayerPawn.FeigningDeath.EndState


FeigningDeath.Landed

event Landed (Object.Vector HitNormal)

Overrides: PlayerPawn.FeigningDeath.Landed


FeigningDeath.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: PlayerPawn.FeigningDeath.PlayerTick


FeigningDeath.PlayDying

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: PlayerPawn.FeigningDeath.PlayDying


FeigningDeath.PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage)

Overrides: PlayerPawn.FeigningDeath.PlayTakeHit


PlayerSwimming

Inherits from: PlayerPawn.PlayerSwimming

Ignores: Bump, HearNoise, SeePlayer

PlayerSwimming.BeginState

event BeginState ()

Overrides: PlayerPawn.PlayerSwimming.BeginState


PlayerWalking

Inherits from: PlayerPawn.PlayerWalking

Ignores: Bump, HearNoise, SeePlayer

PlayerWalking.EndState

event EndState ()

Overrides: PlayerPawn.PlayerWalking.EndState


PlayerWalking.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage (global)


PlayerWalking.Fire

exec function Fire (optional float F)

Overrides: PlayerPawn.Fire (global)


PlayerWalking.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)

Overrides: PlayerPawn.PlayerWalking.ProcessMove