I'm a doctor, not a mechanic
UE1:NaliRabbit (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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NaliRabbit.
Properties
Property group 'NaliRabbit'
bStayClose
Type: bool
Default value: True
WanderRadius
Type: float
Default value: 350.0
Internal variables
StartLocation
Type: Object.Vector
Default values
Property | Value |
---|---|
AccelRate | 1500.0 |
Buoyancy | 21.0 |
CollisionHeight | 13.3 |
CollisionRadius | 18.3 |
DrawType | DT_Mesh |
GroundSpeed | 400.0 |
JumpZ | 190.0 |
Mass | 20.0 |
Mesh | LodMesh'UnrealShare.Rabbit' |
MinHitWall | -0.1 |
PeripheralVision | -10.0 |
SightRadius | 1000.0 |
UnderWaterTime | 3.0 |
Events
Attach
event Attach (Actor Other)
Overrides: Actor.Attach
Falling
event Falling ()
Overrides: Pawn.Falling
Landed
event Landed (Object.Vector HitNormal)
Overrides: Pawn.Landed
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Pawn.TakeDamage
States
Evade
Evade.Bump
event Bump (Actor Other)
Overrides: Actor.Bump (global)
Evade.EnemyNotVisible
event EnemyNotVisible ()
Overrides: Pawn.EnemyNotVisible (global)
Evade.PickDestination
function PickDestination ()
Evade.TestDirection
Grazing
Modifiers: auto
Grazing.AnimEnd
event AnimEnd ()
Overrides: Actor.AnimEnd (global)
Grazing.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Grazing.Bump
event Bump (Actor Other)
Overrides: Actor.Bump (global)
Grazing.EndState
event EndState ()
Overrides: Object.EndState (global)
Grazing.SeePlayer
event SeePlayer (Actor Seen)
Overrides: Pawn.SeePlayer (global)
Grazing.PickDestination
function PickDestination ()