UE1:NaliRabbit (UT)

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UT Object >> Actor >> Pawn >> FlockPawn >> NaliRabbit
Package:
UnrealShare
This class in other games:

NaliRabbit.

Properties

Property group 'NaliRabbit'

bStayClose

Type: bool


Default value: True

WanderRadius

Type: float


Default value: 350.0

Internal variables

StartLocation

Type: Object.Vector


Default values

Property Value
AccelRate 1500.0
Buoyancy 21.0
CollisionHeight 13.3
CollisionRadius 18.3
DrawType DT_Mesh
GroundSpeed 400.0
JumpZ 190.0
Mass 20.0
Mesh LodMesh'UnrealShare.Rabbit'
MinHitWall -0.1
PeripheralVision -10.0
SightRadius 1000.0
UnderWaterTime 3.0

Events

Attach

event Attach (Actor Other)

Overrides: Actor.Attach


Falling

event Falling ()

Overrides: Pawn.Falling


Landed

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Landed


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage


States

Evade

Ignores: SeePlayer

Evade.Bump

event Bump (Actor Other)

Overrides: Actor.Bump (global)


Evade.EnemyNotVisible

event EnemyNotVisible ()

Overrides: Pawn.EnemyNotVisible (global)


Evade.PickDestination

function PickDestination ()


Evade.TestDirection

function bool TestDirection (Object.Vector dir, out Object.Vector pick)


Grazing

Modifiers: auto

Ignores: EnemyNotVisible

Grazing.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


Grazing.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Grazing.Bump

event Bump (Actor Other)

Overrides: Actor.Bump (global)


Grazing.EndState

event EndState ()

Overrides: Object.EndState (global)


Grazing.SeePlayer

event SeePlayer (Actor Seen)

Overrides: Pawn.SeePlayer (global)


Grazing.PickDestination

function PickDestination ()


Grazing.TestDirection

function bool TestDirection (Object.Vector dir, out Object.Vector pick, bool bAlongWall)