My program doesn't have bugs. It just develops random features.
UE1:Nali (UT)
Object >> Actor >> Pawn >> ScriptedPawn >> Nali |
- Package:
- UnrealShare
- Direct subclass:
- NaliPriest
- This class in other games:
- RTNP, U1
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Nali.
Properties
Property group 'Nali'
bNeverBow
Type: bool
Tool
Type: Weapon
Property group 'Sounds'
backup
Type: Sound
Default value: Sound'UnrealShare.Nali.backup2n'
bowing
Type: Sound
Default value: Sound'UnrealShare.Nali.bowing1n'
breath
Type: Sound
Default value: Sound'UnrealShare.Nali.breath1n'
cough
Type: Sound
Default value: Sound'UnrealShare.Nali.cough1n'
cringe
Type: Sound
Default value: Sound'UnrealShare.Nali.cringe2n'
pray
Type: Sound
Default value: Sound'UnrealShare.Nali.pray1n'
sweat
Type: Sound
Default value: Sound'UnrealShare.Nali.sweat1n'
syllable1
Type: Sound
Default value: Sound'UnrealShare.Nali.syl1n'
syllable2
Type: Sound
Default value: Sound'UnrealShare.Nali.syl2n'
syllable3
Type: Sound
Default value: Sound'UnrealShare.Nali.syl3n'
syllable4
Type: Sound
Default value: Sound'UnrealShare.Nali.syl4n'
syllable5
Type: Sound
Default value: Sound'UnrealShare.Nali.syl5n'
syllable6
Type: Sound
Default value: Sound'UnrealShare.Nali.syl6n'
urgefollow
Type: Sound
Default value: Sound'UnrealShare.Nali.follow1n'
Internal variables
bCringing
Type: bool
bFading
Type: bool
bGesture
Type: bool
bHasWandered
Type: bool
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 900.0 | ||||||||
Acquire | Sound'UnrealShare.Nali.contct1n' | ||||||||
Aggressiveness | -10.0 | ||||||||
AttitudeToPlayer | ATTITUDE_Friendly | ||||||||
bHasRangedAttack | True | ||||||||
bIsWuss | True | ||||||||
Buoyancy | 95.0 | ||||||||
CarcassType | Class'UnrealShare.NaliCarcass' | ||||||||
CollisionHeight | 48.0 | ||||||||
CollisionRadius | 24.0 | ||||||||
Die | Sound'UnrealShare.Nali.death1n' | ||||||||
DrawType | DT_Mesh | ||||||||
Fear | Sound'UnrealShare.Nali.fear1n' | ||||||||
GroundSpeed | 300.0 | ||||||||
Health | 40 | ||||||||
HitSound1 | Sound'UnrealShare.Nali.injur1n' | ||||||||
HitSound2 | Sound'UnrealShare.Nali.injur2n' | ||||||||
Intelligence | BRAINS_HUMAN | ||||||||
JumpZ | -1.0 | ||||||||
MeleeRange | 40.0 | ||||||||
Mesh | LodMesh'UnrealShare.Nali1' | ||||||||
ReFireRate | 0.5 | ||||||||
Roam | Sound'UnrealShare.Nali.breath1n' | ||||||||
RotationRate |
|
||||||||
SightRadius | 1500.0 | ||||||||
Threaten | Sound'UnrealShare.Nali.contct3n' | ||||||||
TimeBetweenAttacks | 0.5 | ||||||||
UnderWaterTime | 6.0 | ||||||||
WaterSpeed | 100.0 |
Functions
Events
PostBeginPlay
Overrides: Pawn.PostBeginPlay
Other instance functions
States
AlarmPaused
Inherits from: ScriptedPawn.AlarmPaused
Ignores: AlarmPaused.Bump, HearNoise
AlarmPaused.BeginState
Overrides: ScriptedPawn.AlarmPaused.BeginState
AlarmPaused.PlayWaitAround
Overrides: ScriptedPawn.AlarmPaused.PlayWaitAround
AlarmPaused.PlayWaiting
Overrides: PlayWaiting (global)
FadeOut
Ignores: EnemyNotVisible, HearNoise, HitWall, SeePlayer
FadeOut.BeginState
Overrides: Object.BeginState (global)
FadeOut.EndState
Overrides: Object.EndState (global)
FadeOut.TakeDamage
Overrides: Pawn.TakeDamage (global)
FadeOut.Tick
Overrides: Actor.Tick (global)
Guarding
Guarding.PlayPatrolStop
Overrides: PlayPatrolStop (global)
Retreating
Inherits from: ScriptedPawn.Retreating
Ignores: Retreating.AnimEnd, Retreating.Bump, HearNoise
Retreating.BeginState
Overrides: ScriptedPawn.Retreating.BeginState
Retreating.Bump
Overrides: ScriptedPawn.Retreating.Bump
Retreating.EndState
Overrides: Object.EndState (global)
Retreating.EnemyNotVisible
Overrides: Pawn.EnemyNotVisible (global)
Retreating.SeePlayer
Overrides: ScriptedPawn.SeePlayer (global)
Retreating.ChangeDestination
Overrides: ScriptedPawn.Retreating.ChangeDestination
Retreating.PickDestination
Overrides: ScriptedPawn.Retreating.PickDestination
Retreating.ReachedHome
Overrides: ScriptedPawn.Retreating.ReachedHome
Retreating.SetFall
Overrides: ScriptedPawn.Retreating.SetFall
Roaming
Inherits from: ScriptedPawn.Roaming
Roaming.PickDestination
Overrides: ScriptedPawn.Roaming.PickDestination
TriggerAlarm
Inherits from: ScriptedPawn.TriggerAlarm
TriggerAlarm.Bump
Overrides: ScriptedPawn.TriggerAlarm.Bump
Wandering
Inherits from: ScriptedPawn.Wandering
Wandering.PickDestination
Overrides: ScriptedPawn.Wandering.PickDestination