Always snap to grid

UE1:Nali instance functions (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U1 Object >> Actor >> Pawn >> ScriptedPawn >> Nali (instance functions)
Nali instance functions in other games:
RTNP, UT

Instance functions[edit]

AdjustHitLocation[edit]

function bool AdjustHitLocation (out Object.Vector HitLocation, Object.Vector TraceDir)

Overrides: Pawn.AdjustHitLocation


AttitudeToCreature[edit]

function Pawn.EAttitude AttitudeToCreature (Pawn Other)

Overrides: ScriptedPawn.AttitudeToCreature


AttitudeWithFear[edit]

function Pawn.EAttitude AttitudeWithFear ()

Overrides: ScriptedPawn.AttitudeWithFear


damageAttitudeTo[edit]

function damageAttitudeTo (Pawn Other)

Overrides: ScriptedPawn.damageAttitudeTo


Killed[edit]

function Killed (Pawn Killer, Pawn Other, name damageType)

Overrides: ScriptedPawn.Killed


PlayBigDeath[edit]

function PlayBigDeath (name DamageType)

Overrides: Pawn.PlayBigDeath


PlayCombatMove[edit]

function PlayCombatMove ()

Overrides: ScriptedPawn.PlayCombatMove


PlayDive[edit]

function PlayDive ()

Overrides: Pawn.PlayDive


PlayDying[edit]

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


PlayFearSound[edit]

function PlayFearSound ()

Overrides: ScriptedPawn.PlayFearSound


PlayGutDeath[edit]

function PlayGutDeath (name DamageType)

Overrides: Pawn.PlayGutDeath


PlayHeadDeath[edit]

function PlayHeadDeath (name DamageType)

Overrides: Pawn.PlayHeadDeath


PlayLanded[edit]

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


PlayLeftDeath[edit]

function PlayLeftDeath (name DamageType)

Overrides: Pawn.PlayLeftDeath


PlayMeleeAttack[edit]

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


PlayPatrolStop[edit]

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


PlayRangedAttack[edit]

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


PlayRetreating[edit]

function PlayRetreating ()


PlayRightDeath[edit]

function PlayRightDeath (name DamageType)

Overrides: Pawn.PlayRightDeath


PlayRunning[edit]

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlaySwimming[edit]

function PlaySwimming ()


PlayThreatening[edit]

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


PlayTurning[edit]

function PlayTurning ()

Overrides: Pawn.PlayTurning


PlayVictoryDance[edit]

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


PlayWaiting[edit]

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWaitingAmbush[edit]

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


PlayWalking[edit]

function PlayWalking ()

Overrides: Pawn.PlayWalking


SpeakPrayer[edit]

function SpeakPrayer ()


Step[edit]

function Step ()


TweenToFighter[edit]

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


TweenToPatrolStop[edit]

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


TweenToRunning[edit]

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToSwimming[edit]

function TweenToSwimming (float TweenTime)

Overrides: Pawn.TweenToSwimming


TweenToWaiting[edit]

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking[edit]

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking