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UE1:NavigationPoint (UT)
Contents
- 1 Properties
- 1.1 Property group 'NavigationPoint'
- 1.2 Internal variables
- 1.2.1 bAutoBuilt
- 1.2.2 bEndPoint
- 1.2.3 bEndPointOnly
- 1.2.4 bestPathWeight
- 1.2.5 bSpecialCost
- 1.2.6 bTwoWay
- 1.2.7 cost
- 1.2.8 nextNavigationPoint
- 1.2.9 nextOrdered
- 1.2.10 Paths
- 1.2.11 previousPath
- 1.2.12 prevOrdered
- 1.2.13 PrunedPaths
- 1.2.14 routeCache
- 1.2.15 startPath
- 1.2.16 taken
- 1.2.17 upstreamPaths
- 1.2.18 visitedWeight
- 1.2.19 VisNoReachPaths
- 1.3 Default values
- 2 Functions
- Package:
- Engine
- Direct subclasses:
- AlarmPoint, AlternatePath, AmbushPoint, AssaultRandomizer, BlockedPath, ButtonMarker, ControlPoint, FlagBase, HomeBase, InventorySpot, LiftCenter, LiftExit, PathNode, PatrolPoint, PlayerStart, QueenDest, SpawnPoint, Teleporter, Transporter, TriggerMarker, WarpZoneMarker
- This class in other games:
- RTNP, U1, U2, U2XMP, UT2003, UE2Runtime, UT2004, UT3, UDK
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NavigationPoint.
Properties
bNeverUseStrafing
Type: bool
shouldn't use bAdvancedTactics going to this point
bOneWayPath
Type: bool
reachspecs from this path only in the direction the path is facing (180 degrees)
bPlayerOnly
Type: bool
only players should use this path
ExtraCost
Type: int
ownerTeam
Type: name
creature clan owning this area (area visible from this point)
Internal variables
bAutoBuilt
Type: bool
placed during execution of "PATHS BUILD"
bEndPoint
Type: bool
used by C++ navigation code
bEndPointOnly
Type: bool
only used as an endpoint in routing network
bestPathWeight
Type: int
Modifiers: const
bSpecialCost
Type: bool
if true, navigation code will call SpecialCost function for this navigation point
bTwoWay
Type: bool
hacked here to fix CTF problems post release (used by Botpack.AlternatePath)
cost
Type: int
added cost to visit this pathnode
Type: NavigationPoint
Modifiers: const
nextOrdered
Type: NavigationPoint
Modifiers: const
Paths
Type: int
Array size: 16
index of reachspecs (used by C++ Navigation code)
Default value, index 0: -1
Default value, index 1: -1
Default value, index 10: -1
Default value, index 11: -1
Default value, index 12: -1
Default value, index 13: -1
Default value, index 14: -1
Default value, index 15: -1
Default value, index 16: -1
Default value, index 17: -1
Default value, index 18: -1
Default value, index 19: -1
Default value, index 20: -1
Default value, index 21: -1
Default value, index 22: -1
Default value, index 23: -1
previousPath
Type: NavigationPoint
Modifiers: const
prevOrdered
Type: NavigationPoint
Modifiers: const
PrunedPaths
Type: int
Array size: 16
Default value, index 0: -1
Default value, index 1: -1
Default value, index 10: -1
Default value, index 11: -1
Default value, index 12: -1
Default value, index 13: -1
Default value, index 14: -1
Default value, index 15: -1
Default value, index 16: -1
Default value, index 17: -1
Default value, index 18: -1
Default value, index 19: -1
Default value, index 20: -1
Default value, index 21: -1
Default value, index 22: -1
Default value, index 23: -1
routeCache
Type: Actor
startPath
Type: NavigationPoint
Modifiers: const
taken
Type: bool
set when a creature is occupying this spot
upstreamPaths
Type: int
Array size: 16
Default value, index 0: -1
Default value, index 1: -1
Default value, index 10: -1
Default value, index 11: -1
Default value, index 12: -1
Default value, index 13: -1
Default value, index 14: -1
Default value, index 15: -1
Default value, index 16: -1
Default value, index 17: -1
Default value, index 18: -1
Default value, index 19: -1
Default value, index 20: -1
Default value, index 21: -1
Default value, index 22: -1
Default value, index 23: -1
visitedWeight
Type: int
VisNoReachPaths
Type: NavigationPoint
Array size: 16
paths that are visible but not directly reachable
Default values
Property | Value |
---|---|
bCollideWhenPlacing | True |
bHidden | True |
bStatic | True |
CollisionHeight | 50.0 |
CollisionRadius | 46.0 |
SoundVolume | 0 |