I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE1:ObjectPath (RTNP)
Contents
- Package:
- UnrealShare
- This class in other games:
- U1, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ObjectPath.
Properties[edit]
Property group 'ObjectPath'[edit]
bAlterPitch[edit]
Type: bool
should the pitch of the actor be modified during movement
bAlterRoll[edit]
Type: bool
should the roll ...
bAlterYaw[edit]
Type: bool
should the yaw ...
PathActorTag[edit]
Type: name
The Tag of the actor which should be moved
RAdjust[edit]
Type: Object.Rotator
Internal variables[edit]
bPlayedOnce[edit]
Type: bool
Really don't play it again since it's already finished last time
bTriggeredOnce[edit]
Type: bool
Don't repeat the path if it's already played through
curNode[edit]
Type: int
Which node are we at?
lastPosition[edit]
Type: Object.Vector
Where the actor was in the most recent frame
lastRotation[edit]
Type: Object.Rotator
The orientation of the actor in the most recent frame
numPathNodes[edit]
Type: int
how many elements in the path array
Path[edit]
Type: PathPoint
Array size: 35
maximum 35 nodes in the path, hence 33 real positions
PathActor[edit]
Type: Actor
what should be moved
uValue[edit]
Type: float
Offset in the segment
Events[edit]
BeginPlay[edit]
Overrides: Actor.BeginPlay
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Tick[edit]
Overrides: Actor.Tick
Trigger[edit]
Overrides: Actor.Trigger