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UE1:Object (U1)

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U1 Object
Package: 
Core
Direct subclasses:
Actor, Bitmap, Canvas, Commandlet, Console, LevelSummary, Locale, Palette, Player, Subsystem, TestObj, Time, UWindowBase, UWindowLayoutControl, UWindowList, Primitive, Sound, Font, Music
This class in other games:
RTNP, UT, UE2Runtime, UT2003, U2, U2XMP, UT2004, UDK, UT3

Object: The base class all objects. This is a built-in Unreal class and it shouldn't be modified.

Constants

RF_Transactional

Value: 0x00000001

Supports editor undo/redo.

RF_Public

Value: 0x00000004

Can be referenced by external package files.

RF_Transient

Value: 0x00004000

Can't be saved or loaded.

RF_NotForClient

Value: 0x00100000

Don't load for game client.

RF_NotForServer

Value: 0x00200000

Don't load for game server.

RF_NotForEdit

Value: 0x00400000


MaxInt

Value: 0x7fffffff


Pi

Value: 3.1415926535897932


Properties

Property group 'Object'

Class

Type: Class

Modifiers: native, const, editconst


Name

Type: name

Modifiers: native, const, editconst


Internal variables

ObjectFlags

Type: int

Modifiers: native, const


ObjectInternal

Type: int

Array size: 6

Modifiers: native, private, const


Outer

Type: Object

Modifiers: native, const


Enums

ESheerAxis

Structs

See Object structs.

Functions

Static native functions

See Object static native functions.

Native functions

Disable

native(118) final function Disable (name ProbeFunc)


Enable

native(117) final function Enable (name ProbeFunc)


GetPropertyText

native final function string GetPropertyText (string PropName)


GetStateName

native(284) final function name GetStateName ()


GotoState

native(113) final function GotoState (optional name NewState, optional name Label)


IsA

native(303) final function bool IsA (name ClassName)


IsInState

native(281) final function bool IsInState (name TestState)


SaveConfig

native(536) final function SaveConfig ()


SetPropertyText

native final function SetPropertyText (string PropName, string PropValue)


Events

BeginState

event BeginState ()


EndState

event EndState ()


Other instance functions

RandRange

final function float RandRange (float Min, float Max)


Operators

See Object operators.