Always snap to grid
UE1:Object (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Core
- Direct subclasses:
- Actor, Bitmap, BrushBuilder, Canvas, Commandlet, Console, LevelSummary, ListItem, Locale, Palette, Player, RenderIterator, Subsystem, TestObj, Time, UTExtraKeyBindings, UWindowBase, WebApplication, WebRequest, WebResponse, Primitive, Sound, Font, Music
- Known custom subclass:
- Wormbo/SlowVacuumZone
- This class in other games:
- RTNP, U1, UE2Runtime, UT2003, U2, U2XMP, UT2004, UDK, UT3
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Object: The base class all objects. This is a built-in Unreal class and it shouldn't be modified.
Constants
RF_Transactional
Value: 0x00000001
Supports editor undo/redo.
RF_Public
Value: 0x00000004
Can be referenced by external package files.
RF_Transient
Value: 0x00004000
Can't be saved or loaded.
RF_NotForClient
Value: 0x00100000
Don't load for game client.
RF_NotForServer
Value: 0x00200000
Don't load for game server.
RF_NotForEdit
Value: 0x00400000
MaxInt
Value: 0x7fffffff
Pi
Value: 3.1415926535897932
Properties
Property group 'Object'
Class
Type: Class
Modifiers: native, const, editconst
Name
Type: name
Modifiers: native, const, editconst
Internal variables
ObjectFlags
Type: int
Modifiers: native, const
ObjectInternal
Type: int
Array size: 6
Modifiers: native, private, const
Outer
Type: Object
Modifiers: native, const
Enums
ESheerAxis
Structs
See Object structs.
Functions
Static native functions
See Object static native functions.
Native functions
Disable
native(118) final function Disable (name ProbeFunc)
Enable
native(117) final function Enable (name ProbeFunc)
GetPropertyText
GetStateName
native(284) final function name GetStateName ()
GotoState
IsA
IsInState
RandRange
SaveConfig
native(536) final function SaveConfig ()
SetPropertyText
Events
BeginState
event BeginState ()
EndState
event EndState ()
Operators
See Object operators.