My program doesn't have bugs. It just develops random features.

UE1:Panel (UT)

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UT Object >> Actor >> Decoration >> Panel
Package: 
UnrealShare
This class in other games:
RTNP, U1

Panel.

Properties[edit]

Property group 'Panel'[edit]

bFade[edit]

Type: bool


Internal variables[edit]

Count[edit]

Type: float


Default values[edit]

Property Value
bDirectional True
bStatic False
bUnlit True
DrawType DT_Mesh
Mesh LodMesh'UnrealShare.IPanel'
Style STY_Translucent
Texture Texture'Engine.S_Corpse'

Events[edit]

Timer[edit]

event Timer ()

Overrides: Decoration.Timer


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Decoration.Trigger