I don't need to test my programs. I have an error-correcting modem.

UE1:PathPoint (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> Actor >> Keypoint >> PathPoint
Package: 
UnrealShare
This class in other games:
U1, UT

PathPoint.

Properties

Property group 'PathPoint'

curveSpeed

Type: float

how fast the object must move at this point (affects shape of path, not really speed)

sequence_Number

Type: int

to order the points

speedU

Type: float

speed factor, a value of 1 will travel through the segment in 1 second, 0 stop, 2 in 1/2 second, etc..

Internal variables

pVelocity

Type: Object.Vector

calculated internally, the velocity at this point