The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE1:Pawn functions (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Functions
- 1.1 Static functions
- 1.2 Latent functions
- 1.3 Exec functions
- 1.4 Native functions
- 1.4.1 ClientHearSound
- 1.4.2 actorReachable
- 1.4.3 AddPawn
- 1.4.4 CanSee
- 1.4.5 ClearPaths
- 1.4.6 EAdjustJump
- 1.4.7 FindBestInventoryPath
- 1.4.8 FindPathTo
- 1.4.9 FindPathToward
- 1.4.10 FindRandomDest
- 1.4.11 FindStairRotation
- 1.4.12 LineOfSightTo
- 1.4.13 PickAnyTarget
- 1.4.14 PickTarget
- 1.4.15 PickWallAdjust
- 1.4.16 pointReachable
- 1.4.17 RemovePawn
- 1.4.18 StopWaiting
- 1.5 Events
- 1.5.1 BaseChange
- 1.5.2 ClientMessage
- 1.5.3 Destroyed
- 1.5.4 EncroachedBy
- 1.5.5 EncroachingOn
- 1.5.6 EnemyNotVisible
- 1.5.7 Falling
- 1.5.8 FellOutOfWorld
- 1.5.9 FootZoneChange
- 1.5.10 HeadZoneChange
- 1.5.11 HearNoise
- 1.5.12 Landed
- 1.5.13 LongFall
- 1.5.14 MayFall
- 1.5.15 PainTimer
- 1.5.16 PlayerTimeOut
- 1.5.17 PostBeginPlay
- 1.5.18 PreBeginPlay
- 1.5.19 RenderOverlays
- 1.5.20 SeePlayer
- 1.5.21 SpeechTimer
- 1.5.22 TakeDamage
- 1.5.23 TeamMessage
- 1.5.24 UpdateEyeHeight
- 1.5.25 WalkTexture
- 1.6 Other instance functions
- Pawn functions in other games:
- U1, UT
- Other member categories for this class:
- instance functions, internal variables
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Functions
Static functions
GetMultiSkin
SetMultiSkin
SetSkinElement
static function bool SetSkinElement (Actor SkinActor, int SkinNo, string SkinName, string DefaultSkinName)
Latent functions
MoveTo
native(500) final latent function MoveTo (Object.Vector NewDestination, optional float speed)
MoveToward
StrafeFacing
native(506) final latent function StrafeFacing (Object.Vector NewDestination, Actor NewTarget)
StrafeTo
native(504) final latent function StrafeTo (Object.Vector NewDestination, Object.Vector NewFocus)
TurnTo
native(508) final latent function TurnTo (Object.Vector NewFocus)
TurnToward
native(510) final latent function TurnToward (Actor NewTarget)
WaitForLanding
native(527) final latent function WaitForLanding ()
Exec functions
NextItem
exec function NextItem ()
Native functions
ClientHearSound
native simulated event ClientHearSound (Actor Actor, int Id, Sound S, Object.Vector SoundLocation, Object.Vector Parameters)
actorReachable
AddPawn
native(529) final function AddPawn ()
CanSee
ClearPaths
native(522) final function ClearPaths ()
EAdjustJump
native(523) final function Object.Vector EAdjustJump ()
FindBestInventoryPath
FindPathTo
native(518) final function Actor FindPathTo (Object.Vector aPoint, optional bool bSinglePath, optional bool bClearPaths)
FindPathToward
native(517) final function Actor FindPathToward (Actor anActor, optional bool bSinglePath, optional bool bClearPaths)
FindRandomDest
native(525) final function NavigationPoint FindRandomDest (optional bool bClearPaths)
FindStairRotation
LineOfSightTo
PickAnyTarget
native(534) final function Actor PickAnyTarget (out float bestAim, out float bestDist, Object.Vector FireDir, Object.Vector projStart)
PickTarget
native(531) final function Pawn PickTarget (out float bestAim, out float bestDist, Object.Vector FireDir, Object.Vector projStart)
PickWallAdjust
native(526) final function bool PickWallAdjust ()
pointReachable
native(521) final function bool pointReachable (Object.Vector aPoint)
RemovePawn
native(530) final function RemovePawn ()
StopWaiting
native function StopWaiting ()
Events
BaseChange
singular event BaseChange ()
Overrides: Actor.BaseChange
ClientMessage
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
EncroachedBy
event EncroachedBy (Actor Other)
Overrides: Actor.EncroachedBy
EncroachingOn
Overrides: Actor.EncroachingOn
EnemyNotVisible
event EnemyNotVisible ()
Falling
event Falling ()
Overrides: Actor.Falling
FellOutOfWorld
event FellOutOfWorld ()
Overrides: Actor.FellOutOfWorld
FootZoneChange
event FootZoneChange (ZoneInfo newFootZone)
HeadZoneChange
event HeadZoneChange (ZoneInfo newHeadZone)
HearNoise
Landed
event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
LongFall
event LongFall ()
MayFall
event MayFall ()
PainTimer
event PainTimer ()
PlayerTimeOut
event PlayerTimeOut ()
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
RenderOverlays
simulated event RenderOverlays (Canvas Canvas)
Overrides: Actor.RenderOverlays
SeePlayer
event SeePlayer (Actor Seen)
SpeechTimer
event SpeechTimer ()
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
TeamMessage
UpdateEyeHeight
event UpdateEyeHeight (float DeltaTime)