I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:Pickup (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclasses:
- Ammo, Amplifier, Armor, Dampener, Flare, Flashlight, ForceField, Health, Invisibility, JumpBoots, SCUBAGear, Seeds, ShieldBelt, Suits, TournamentHealth, TournamentPickup, Translator, VoiceBox, WeaponPowerUp
- This class in other games:
- RTNP, U1, U2XMP, UE2Runtime, UT2003, U2, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Pickup items.
Properties[edit]
Property group 'Pickup'[edit]
bAutoActivate[edit]
Type: bool
bCanActivate[edit]
Type: bool
Item can be selected and activated
bCanHaveMultipleCopies[edit]
Type: bool
if player can possess more than one of this
ExpireMessage[edit]
Type: string
Modifiers: localized
Messages shown when pickup charge runs out
Internal variables[edit]
Inv[edit]
Type: Inventory
NumCopies[edit]
Type: int
Modifiers: travel
Default values[edit]
Property | Value |
---|---|
bRotatingPickup | False |
Functions[edit]
Events[edit]
TravelPostAccept[edit]
event TravelPostAccept ()
Overrides: Actor.TravelPostAccept
Other instance functions[edit]
HandlePickupQuery[edit]
Overrides: Inventory.HandlePickupQuery
PickupFunction[edit]
function PickupFunction (Pawn Other)
SpawnCopy[edit]
Overrides: Inventory.SpawnCopy
UseCharge[edit]
UsedUp[edit]
function UsedUp ()
States[edit]
Activated[edit]
Activated.Activate[edit]
function Activate ()
Overrides: Inventory.Activated.Activate
Pickup[edit]
Inherits from: Inventory.Pickup
Modifiers: auto
Pickup.BeginState[edit]
event BeginState ()
Overrides: Inventory.Pickup.BeginState
Pickup.Touch[edit]
event Touch (Actor Other)
Overrides: Inventory.Pickup.Touch