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UE1:PlayerPawn instance functions (U1)
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Object >> Actor >> Pawn >> PlayerPawn (instance functions) |
Contents
- 1 Instance functions
- 1.1 AdjustAim
- 1.2 AdjustHitLocation
- 1.3 AttitudeTo
- 1.4 CalcBehindView
- 1.5 ChangeAlwaysMouseLook
- 1.6 ChangeAutoAim
- 1.7 ChangeDodgeClickTime
- 1.8 ChangedWeapon
- 1.9 ChangeName
- 1.10 ChangeSetHand
- 1.11 ChangeSnapView
- 1.12 ChangeStairLook
- 1.13 ChangeTeam
- 1.14 ClientAdjustGlow
- 1.15 ClientAdjustPosition
- 1.16 ClientFlash
- 1.17 ClientInstantFlash
- 1.18 ClientPlaySound
- 1.19 ClientSetMusic
- 1.20 ClientShake
- 1.21 ClientUpdatePosition
- 1.22 ClientVoiceMessage
- 1.23 damageAttitudeTo
- 1.24 Died
- 1.25 DoJump
- 1.26 EndZoom
- 1.27 GetFreeMove
- 1.28 Gibbed
- 1.29 HandleWalking
- 1.30 JumpOffPawn
- 1.31 KillMessage
- 1.32 MoveAutonomous
- 1.33 PlayBeepSound
- 1.34 PlayChatting
- 1.35 PlayDodge
- 1.36 PlayFeignDeath
- 1.37 PlayHit
- 1.38 PlayRising
- 1.39 PlaySwimming
- 1.40 PlayTurning
- 1.41 ProcessMove
- 1.42 ReplicateMove
- 1.43 ServerAddBots
- 1.44 ServerChangeSkin
- 1.45 ServerFeignDeath
- 1.46 ServerMove
- 1.47 ServerReStartGame
- 1.48 ServerReStartPlayer
- 1.49 ServerSetHandedness
- 1.50 ServerSetSloMo
- 1.51 ServerSetWeaponPriority
- 1.52 ServerTaunt
- 1.53 ServerUpdateWeapons
- 1.54 SetFOVAngle
- 1.55 SetPause
- 1.56 ShakeView
- 1.57 SpawnCarcass
- 1.58 SpawnGibbedCarcass
- 1.59 StartWalk
- 1.60 StartZoom
- 1.61 StopZoom
- 1.62 SwimAnimUpdate
- 1.63 ToggleZoom
- 1.64 Typing
- 1.65 UpdateBob
- 1.66 UpdateRotation
- 1.67 UpdateSensitivity
- 1.68 ViewFlash
- 1.69 ViewShake
- PlayerPawn instance functions in other games:
- RTNP, UT
- Other member categories for this class:
- exec functions, internal variables, states
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AdjustAim[edit]
function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)
Overrides: Pawn.AdjustAim
AdjustHitLocation[edit]
Overrides: Pawn.AdjustHitLocation
AttitudeTo[edit]
function Pawn.EAttitude AttitudeTo (Pawn Other)
CalcBehindView[edit]
function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)
ChangeAlwaysMouseLook[edit]
function ChangeAlwaysMouseLook (bool B)
ChangeAutoAim[edit]
function ChangeAutoAim (float F)
ChangeDodgeClickTime[edit]
function ChangeDodgeClickTime (float F)
ChangedWeapon[edit]
function ChangedWeapon ()
Overrides: Pawn.ChangedWeapon
ChangeName[edit]
function ChangeName (coerce string S)
ChangeSetHand[edit]
function ChangeSetHand (string S)
ChangeSnapView[edit]
function ChangeSnapView (bool B)
ChangeStairLook[edit]
function ChangeStairLook (bool B)
ChangeTeam[edit]
function ChangeTeam (int N)
ClientAdjustGlow[edit]
function ClientAdjustGlow (float scale, Object.Vector fog)
ClientAdjustPosition[edit]
function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)
ClientFlash[edit]
function ClientFlash (float scale, Object.Vector fog)
ClientInstantFlash[edit]
function ClientInstantFlash (float scale, Object.Vector fog)
ClientPlaySound[edit]
simulated function ClientPlaySound (Sound ASound)
ClientSetMusic[edit]
function ClientSetMusic (Music NewSong, byte NewSection, byte NewCdTrack, Actor.EMusicTransition NewTransition)
ClientShake[edit]
function ClientShake (Object.Vector shake)
ClientUpdatePosition[edit]
function ClientUpdatePosition ()
ClientVoiceMessage[edit]
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: Pawn.ClientVoiceMessage
damageAttitudeTo[edit]
function damageAttitudeTo (Pawn Other)
Overrides: Pawn.damageAttitudeTo
Died[edit]
Overrides: Pawn.Died
DoJump[edit]
function DoJump (optional float F)
EndZoom[edit]
function EndZoom ()
GetFreeMove[edit]
final function SavedMove GetFreeMove ()
Gibbed[edit]
Overrides: Pawn.Gibbed
HandleWalking[edit]
function HandleWalking ()
JumpOffPawn[edit]
function JumpOffPawn ()
Overrides: Pawn.JumpOffPawn
KillMessage[edit]
Overrides: Pawn.KillMessage
MoveAutonomous[edit]
final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, Actor.EDodgeDir DodgeMove, Object.Vector newAccel, Object.Rotator DeltaRot)
PlayBeepSound[edit]
simulated function PlayBeepSound ()
PlayChatting[edit]
function PlayChatting ()
PlayDodge[edit]
function PlayDodge (Actor.EDodgeDir DodgeMove)
PlayFeignDeath[edit]
function PlayFeignDeath ()
PlayHit[edit]
Overrides: Pawn.PlayHit
PlayRising[edit]
function PlayRising ()
PlaySwimming[edit]
function PlaySwimming ()
PlayTurning[edit]
function PlayTurning ()
Overrides: Pawn.PlayTurning
ProcessMove[edit]
function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)
ReplicateMove[edit]
final function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)
ServerAddBots[edit]
function ServerAddBots (int N)
ServerChangeSkin[edit]
ServerFeignDeath[edit]
function ServerFeignDeath ()
ServerMove[edit]
function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool bFired, bool bAltFired, Actor.EDodgeDir DodgeMove, byte ClientRoll, int View)
ServerReStartGame[edit]
function ServerReStartGame ()
ServerReStartPlayer[edit]
function ServerReStartPlayer ()
ServerSetHandedness[edit]
function ServerSetHandedness (float hand)
ServerSetSloMo[edit]
function ServerSetSloMo (float T)
ServerSetWeaponPriority[edit]
ServerTaunt[edit]
function ServerTaunt (name Sequence)
ServerUpdateWeapons[edit]
function ServerUpdateWeapons ()
SetFOVAngle[edit]
function SetFOVAngle (float newFOV)
SetPause[edit]
ShakeView[edit]
SpawnCarcass[edit]
function Carcass SpawnCarcass ()
Overrides: Pawn.SpawnCarcass
SpawnGibbedCarcass[edit]
function SpawnGibbedCarcass ()
Overrides: Pawn.SpawnGibbedCarcass
StartWalk[edit]
function StartWalk ()
StartZoom[edit]
function StartZoom ()
StopZoom[edit]
function StopZoom ()
SwimAnimUpdate[edit]
function SwimAnimUpdate (bool bNotForward)
ToggleZoom[edit]
function ToggleZoom ()
Typing[edit]
function Typing (bool bTyping)
UpdateBob[edit]
function UpdateBob (float F)
UpdateRotation[edit]
UpdateSensitivity[edit]
function UpdateSensitivity (float F)
ViewFlash[edit]
function ViewFlash (float DeltaTime)
ViewShake[edit]
function ViewShake (float DeltaTime)