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UE1:PlayerPawn internal variables (U1)

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U1 Object >> Actor >> Pawn >> PlayerPawn (internal variables)

Contents

PlayerPawn internal variables in other games:
RTNP, UT
Other member categories for this class:
exec functions, instance functions, states

Internal variables

aBaseX

Type: float

Modifiers: input


aBaseY

Type: float

Modifiers: input


aBaseZ

Type: float

Modifiers: input


aExtra0

Type: float

Modifiers: input


aExtra1

Type: float

Modifiers: input


aExtra2

Type: float

Modifiers: input


aExtra3

Type: float

Modifiers: input


aExtra4

Type: float

Modifiers: input


aForward

Type: float

Modifiers: input


aLookUp

Type: float

Modifiers: input


aMouseX

Type: float

Modifiers: input


aMouseY

Type: float

Modifiers: input


aStrafe

Type: float

Modifiers: input


aTurn

Type: float

Modifiers: input


aUp

Type: float

Modifiers: input


bAdmin

Type: bool


bAnimTransition

Type: bool


bCenterView

Type: bool


bDelayedCommand

Type: bool


bEdgeBack

Type: bool


bEdgeForward

Type: bool


bEdgeLeft

Type: bool


bEdgeRight

Type: bool


bFixedCamera

Type: bool


bFrozen

Type: bool


bInvertMouse

Type: bool

Modifiers: globalconfig


bIsCrouching

Type: bool


bIsTurning

Type: bool


bIsTyping

Type: bool


bJustAltFired

Type: bool


bJustFired

Type: bool


bKeyboardLook

Type: bool

Modifiers: globalconfig

no snapping when true

bMessageBeep

Type: bool

Modifiers: globalconfig


Default value: True

bMouseZeroed

Type: bool


bNoFlash

Type: bool

Modifiers: globalconfig


bNoVoices

Type: bool

Modifiers: globalconfig


bobtime

Type: float


bPressedJump

Type: bool


bReadyToPlay

Type: bool


bReducedVis

Type: bool


bRising

Type: bool


bShakeDir

Type: bool


bShowMenu

Type: bool


bShowScores

Type: bool


bSpecialMenu

Type: bool


bUpdatePosition

Type: bool


bWasBack

Type: bool


bWasForward

Type: bool

used for dodge move

bWasLeft

Type: bool


bWasRight

Type: bool


bWokeUp

Type: bool


bZooming

Type: bool


CantChangeNameMsg

Type: string

Modifiers: localized


Default value: "You can't change your name during a global logged game."

CdTrack

Type: byte


Default value: 255

ConstantGlowFog

Type: Object.Vector


ConstantGlowScale

Type: float


CurrentTimeStamp

Type: float


DefaultFOV

Type: float


Default value: 90.0

DelayedCommand

Type: string


DesiredFlashFog

Type: Object.Vector


DesiredFlashScale

Type: float


DesiredFOV

Type: float


Default value: 90.0

DodgeClickTimer

Type: float

Modifiers: travel

max double click interval for dodge move

FailedView

Type: string

Modifiers: localized


Default value: "Failed to change view."

FlashFog

Type: Object.Vector


FlashScale

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

FreeMoves

Type: SavedMove


GameReplicationInfo

Type: GameReplicationInfo


Handedness

Type: float

Modifiers: travel, globalconfig


Default value: -1.0

HUDType

Type: class<HUD>


InstantFlash

Type: float


InstantFog

Type: Object.Vector


KbdAccel

Type: float


LanSpeed

Type: int

Modifiers: globalconfig


Default value: 20000

LastUpdateTime

Type: float


maxshake

Type: float


MaxTimeMargin

Type: float


Default value: 1.0

Misc1

Type: int


Misc2

Type: int


MouseSensitivity

Type: float

Modifiers: globalconfig


Default value: 3.0

MyAutoAim

Type: float

Modifiers: travel, globalconfig


Default value: 1.0

myHUD

Type: HUD


NetSpeed

Type: int

Modifiers: globalconfig


Default value: 2600

NoPauseMessage

Type: string

Modifiers: localized


Default value: "Game is not pauseable"

OwnCamera

Type: string

Modifiers: localized


Default value: "own camera"

Password

Type: string

Modifiers: globalconfig

for restarting coop savegames

Player

Type: Player

Modifiers: const


ProgressColor

Type: Object.Color

Array size: 5


ProgressMessage

Type: string

Array size: 5


ProgressTimeOut

Type: float


QuickSaveString

Type: string

Modifiers: localized


Default value: "Quick Saving"

RendMap

Type: int


SavedMoves

Type: SavedMove


Scoring

Type: ScoreBoard


ScoringType

Type: class<ScoreBoard>


ServerTimeStamp

Type: float


shakemag

Type: int

max magnitude in degrees of shaking

shaketimer

Type: float

player uses this for shaking view

shakevert

Type: float

max vertical shake magnitude

ShowFlags

Type: int


SmoothMouseX

Type: float


SmoothMouseY

Type: float


Song

Type: Music


SongSection

Type: byte


SpecialMenu

Type: class<Menu>


TargetEyeHeight

Type: float


TargetViewRotation

Type: Object.Rotator


TargetWeaponViewOffset

Type: Object.Vector


TimeMargin

Type: float


Transition

Type: Actor.EMusicTransition


verttimer

Type: float


ViewingFrom

Type: string

Modifiers: localized


Default value: "Now viewing from "

ViewTarget

Type: Actor


WeaponPriority

Type: name

Array size: 20

Modifiers: globalconfig

weapon class priorities (9 is highest)

ZoomLevel

Type: float