I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE1:PlayerReplicationInfo (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
RTNP Object >> Actor >> Info >> ReplicationInfo >> PlayerReplicationInfo
Package: 
Engine
Direct subclass:
UPakReplicationInfo
This class in other games:
U1, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3

PlayerReplicationInfo.

Properties[edit]

bFeigningDeath[edit]

Type: bool


bIsABot[edit]

Type: bool


bIsFemale[edit]

Type: bool


bIsSpectator[edit]

Type: bool


HasFlag[edit]

Type: Decoration


Ping[edit]

Type: int


PlayerID[edit]

Type: int

Unique id number.

PlayerName[edit]

Type: string

Player name, or blank if none.

PlayerZone[edit]

Type: ZoneInfo


Score[edit]

Type: float

Player's current score.

Spree[edit]

Type: float

Player is on a killing spree.

TalkTexture[edit]

Type: Texture


Team[edit]

Type: byte

Modifiers: travel

Player Team, 255 = None for player.

Default value: 255

TeamID[edit]

Type: int

Player position in team.

TeamName[edit]

Type: string

Team name, or blank if none.

VoiceType[edit]

Type: class<VoicePack>


Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

event Timer ()

Overrides: Actor.Timer