My program doesn't have bugs. It just develops random features.
UE1:PredatorCarcass (RTNP)
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Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> PredatorCarcass |
- Package:
- UPak
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PredatorCarcass.
Default values
Property | Value |
---|---|
AnimSequence | 'Death' |
bodyparts[0] | LodMesh'UPak.PredatorBody' |
bodyparts[1] | LodMesh'UPak.PredatorTail' |
bodyparts[2] | LodMesh'UPak.PredatorLeftLeg' |
bodyparts[3] | LodMesh'UPak.PredatorRightLeg' |
bodyparts[4] | LodMesh'UPak.PredatorFoot' |
bodyparts[5] | LodMesh'UnrealShare.CowBody1' |
bodyparts[6] | LodMesh'UPak.PredatorHead' |
Buoyancy | 50.0 |
CollisionHeight | 20.0 |
CollisionRadius | 16.0 |
Mass | 50.0 |
Mesh | LodMesh'UPak.Predator' |
ZOffset[1] | 0.5 |
ZOffset[2] | 0.25 |
ZOffset[3] | 0.25 |
ZOffset[5] | 0.5 |
ZOffset[6] | 0.5 |
Instance functions
ForceMeshToExist
function ForceMeshToExist ()
InitFor
function InitFor (Actor Other)
Overrides: CreatureCarcass.Initfor