My program doesn't have bugs. It just develops random features.

UE1:PredatorCarcass (RTNP)

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RTNP Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> PredatorCarcass
Package: 
UPak

PredatorCarcass.

Default values

Property Value
AnimSequence 'Death'
bodyparts[0] LodMesh'UPak.PredatorBody'
bodyparts[1] LodMesh'UPak.PredatorTail'
bodyparts[2] LodMesh'UPak.PredatorLeftLeg'
bodyparts[3] LodMesh'UPak.PredatorRightLeg'
bodyparts[4] LodMesh'UPak.PredatorFoot'
bodyparts[5] LodMesh'UnrealShare.CowBody1'
bodyparts[6] LodMesh'UPak.PredatorHead'
Buoyancy 50.0
CollisionHeight 20.0
CollisionRadius 16.0
Mass 50.0
Mesh LodMesh'UPak.Predator'
ZOffset[1] 0.5
ZOffset[2] 0.25
ZOffset[3] 0.25
ZOffset[5] 0.5
ZOffset[6] 0.5

Instance functions

ForceMeshToExist

function ForceMeshToExist ()


InitFor

function InitFor (Actor Other)

Overrides: CreatureCarcass.Initfor