Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:QuadShot (RTNP)
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QuadShot.
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoName | Class'UnrealI.FlakBox' | ||||||||
AutoSwitchPriority | 2 | ||||||||
bNoSmooth | False | ||||||||
InventoryGroup | 3 | ||||||||
Mass | 10.0 | ||||||||
Mesh | LodMesh'UnrealI.QuadShotPickup' | ||||||||
PickupAmmoCount | 20 | ||||||||
PickupMessage | "You got the QuadShot" | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'UnrealI.QuadShotPickup' | ||||||||
PlayerViewMesh | LodMesh'UnrealI.QuadShotHeld' | ||||||||
PlayerViewOffset |
|
||||||||
PlayerViewScale | 1.59 | ||||||||
ThirdPersonMesh | LodMesh'UnrealI.Flak3rd' |