I'm a doctor, not a mechanic
UE1:QuadShot (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
QuadShot.
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoName | Class'UnrealI.FlakBox' | ||||||||
AutoSwitchPriority | 2 | ||||||||
bNoSmooth | False | ||||||||
InventoryGroup | 3 | ||||||||
Mass | 10.0 | ||||||||
Mesh | LodMesh'UnrealI.QuadShotPickup' | ||||||||
PickupAmmoCount | 20 | ||||||||
PickupMessage | "You got the QuadShot" | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'UnrealI.QuadShotPickup' | ||||||||
PlayerViewMesh | LodMesh'UnrealI.QuadShotHeld' | ||||||||
PlayerViewOffset |
|
||||||||
PlayerViewScale | 1.59 | ||||||||
ThirdPersonMesh | LodMesh'UnrealI.Flak3rd' |