Cogito, ergo sum

UE1:Queen (U1)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U1 Object >> Actor >> Pawn >> ScriptedPawn >> Queen
Package: 
UnrealI
This class in other games:
RTNP, UT

Queen.

Properties[edit]

Property group 'Queen'[edit]

ClawDamage[edit]

Type: int


Default value: 50

ScreamEvent[edit]

Type: name


StabDamage[edit]

Type: int


Default value: 80

Property group 'Sounds'[edit]

claw[edit]

Type: Sound


Default value: Sound'UnrealI.Queen.claw1Q'

footstepSound[edit]

Type: Sound


Default value: Sound'UnrealI.Titan.step1t'

ScreamSound[edit]

Type: Sound


Default value: Sound'UnrealI.Queen.yell3Q'

shoot[edit]

Type: Sound


Default value: Sound'UnrealI.Queen.shoot1Q'

stab[edit]

Type: Sound


Default value: Sound'UnrealI.Queen.stab1Q'

Internal variables[edit]

bEndFootStep[edit]

Type: bool


bJustScreamed[edit]

Type: bool


row[edit]

Type: byte


Shield[edit]

Type: QueenShield


TelepDest[edit]

Type: Object.Vector


Default values[edit]

Property Value
AccelRate 1500.0
Acquire Sound'UnrealI.Queen.yell1Q'
Aggressiveness 5.0
AmbientSound Sound'UnrealI.Queen.amb1Q'
bCanDuck True
bHasRangedAttack True
bIsBoss True
CollisionHeight 106.7
CollisionRadius 90.2
CombatStyle 0.95
Die Sound'UnrealI.Queen.outcoldQ'
DrawType DT_Mesh
Fear Sound'UnrealI.Queen.yell2Q'
GroundSpeed 400.0
Health 1500
HitSound1 Sound'UnrealI.Queen.yell2Q'
HitSound2 Sound'UnrealI.Queen.yell2Q'
Intelligence BRAINS_HUMAN
JumpZ 800.0
Mass 1000.0
MeleeRange 100.0
Mesh LodMesh'UnrealI.SkQueen'
NameArticle " the "
RangedProjectile Class'UnrealI.QueenProjectile'
ReducedDamagePct 0.5
ReducedDamageType
ReFireRate 0.4
Roam Sound'UnrealI.Queen.nearby2Q'
RotationRate
Member Value
Pitch 6000
SightRadius 3000.0
SoundRadius 32
Threaten Sound'UnrealI.Queen.yell2Q'
TransientSoundVolume 16.0
Visibility 250

Functions[edit]

Events[edit]

EncroachingOn[edit]

event bool EncroachingOn (Actor Other)

Overrides: Pawn.EncroachingOn


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


Other instance functions[edit]

AttitudeToCreature[edit]

function Pawn.EAttitude AttitudeToCreature (Pawn Other)

Overrides: ScriptedPawn.AttitudeToCreature


ClawDamageTarget[edit]

function ClawDamageTarget ()


FootStep[edit]

function FootStep ()


PlayChallenge[edit]

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


PlayDying[edit]

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying


PlayInAir[edit]

function PlayInAir ()

Overrides: Pawn.PlayInAir


PlayLanded[edit]

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


PlayMeleeAttack[edit]

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


PlayRangedAttack[edit]

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


PlayRunning[edit]

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlayTakeHit[edit]

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage)

Overrides: Pawn.PlayTakeHit


PlayThreatening[edit]

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


PlayTurning[edit]

function PlayTurning ()

Overrides: Pawn.PlayTurning


PlayVictoryDance[edit]

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


PlayWaiting[edit]

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWalking[edit]

function PlayWalking ()

Overrides: Pawn.PlayWalking


Scream[edit]

function Scream ()


SpawnShield[edit]

function SpawnShield ()


SpawnShot[edit]

function SpawnShot ()


StabDamageTarget[edit]

function StabDamageTarget ()


ThrowOther[edit]

function ThrowOther (Pawn Other)


TryToDuck[edit]

function TryToDuck (Object.Vector duckDir, bool bReversed)

Overrides: ScriptedPawn.TryToDuck


TweenToFalling[edit]

function TweenToFalling ()

Overrides: Pawn.TweenToFalling


TweenToFighter[edit]

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


TweenToPatrolStop[edit]

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


TweenToRunning[edit]

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToWaiting[edit]

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking[edit]

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


States[edit]

Hunting[edit]

Inherits from: ScriptedPawn.Hunting

Ignores: EnemyNotVisible

Hunting.PickDestination[edit]

function PickDestination ()

Overrides: ScriptedPawn.Hunting.PickDestination


TacticalMove[edit]

Inherits from: ScriptedPawn.TacticalMove

Ignores: HearNoise, SeePlayer

TacticalMove.PickDestination[edit]

function PickDestination (bool bNoCharge)

Overrides: ScriptedPawn.TacticalMove.PickDestination


Teleporting[edit]

Ignores: Bump, Died, EnemyNotVisible, Falling, FootZoneChange, HeadZoneChange, HearNoise, HitWall, KilledBy, SeePlayer, TakeDamage, WarnTarget, ZoneChange

Teleporting.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Teleporting.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


Teleporting.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


Teleporting.ChooseDestination[edit]

function ChooseDestination ()