I'm a doctor, not a mechanic
UE1:RazorBladeAlt (U1)
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Object >> Actor >> Projectile >> RazorBlade >> RazorBladeAlt |
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RazorBladeAlt.
Properties
GuidedRotation
Type: Object.Rotator
GuidedVelocity
Type: Object.Vector
OldGuiderRotation
Type: Object.Rotator
Default values
Property | Value |
---|---|
bNetTemporary | False |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
SetRoll
simulated function SetRoll (Object.Vector NewVelocity)
States
Flying
Inherits from: RazorBlade.Flying
Modifiers: auto
Flying.BeginState
simulated event BeginState ()
Overrides: RazorBlade.Flying.BeginState
Flying.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)