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UE1:RazorBlade (UT)

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UT Object >> Actor >> Projectile >> RazorBlade
Package: 
UnrealI
Direct subclass:
RazorBladeAlt
This class in other games:
RTNP, U1

RazorBlade.

Properties

bCanHitInstigator

Type: bool


bHitWater

Type: bool


NumWallHits

Type: int


Default values

Property Value
AmbientGlow 167
AmbientSound Sound'UnrealI.Razorjack.RazorHum'
AnimSequence 'spin'
bBounce True
bUnlit True
Damage 30.0
ImpactSound Sound'UnrealI.Razorjack.BladeHit'
LifeSpan 6.0
MaxSpeed 1200.0
Mesh LodMesh'UnrealI.razorb'
MiscSound Sound'UnrealI.Razorjack.BladeThunk'
MomentumTransfer 15000
RemoteRole ROLE_SimulatedProxy
SoundPitch 200
SoundRadius 12
SoundVolume 128
SpawnSound Sound'UnrealI.Razorjack.StartBlade'
Speed 1300.0

States

Flying

Modifiers: auto

Flying.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


Flying.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


Flying.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)


Flying.ZoneChange

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


Flying.ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)


Flying.SetRoll

simulated function SetRoll (Object.Vector NewVelocity)


Flying.SetUp

function SetUp ()