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UE1:Rifle (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
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Rifle.
Properties
NumFire
Type: int
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.7 | ||||||||
AltRefireRate | 0.3 | ||||||||
AmmoName | Class'UnrealI.RifleAmmo' | ||||||||
AutoSwitchPriority | 9 | ||||||||
bAltInstantHit | True | ||||||||
bInstantHit | True | ||||||||
bNoSmooth | False | ||||||||
CollisionHeight | 8.0 | ||||||||
CollisionRadius | 28.0 | ||||||||
DeathMessage | "%k put a bullet through %o's head." | ||||||||
FireOffset |
|
||||||||
FireSound | Sound'UnrealI.Rifle.RifleShot' | ||||||||
InventoryGroup | 9 | ||||||||
ItemName | "Sniper Rifle" | ||||||||
Mesh | LodMesh'UnrealI.RiPick' | ||||||||
PickupAmmoCount | 8 | ||||||||
PickupMessage | "You got the Rifle" | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'UnrealI.RiPick' | ||||||||
PlayerViewMesh | LodMesh'UnrealI.RifleM' | ||||||||
PlayerViewOffset |
|
||||||||
RefireRate | 0.6 | ||||||||
SelectSound | Sound'UnrealI.Rifle.RiflePickup' | ||||||||
ShakeMag | 400.0 | ||||||||
ShakeTime | 0.15 | ||||||||
ShakeVert | 8.0 | ||||||||
ThirdPersonMesh | LodMesh'UnrealI.Rifle3rd' |
Functions
Events
Timer
event Timer ()
Overrides: Actor.Timer
Other instance functions
AltFire
function AltFire (float Value)
Overrides: Weapon.AltFire
Finish
function Finish ()
Overrides: Weapon.Finish
PlayAltFiring
function PlayAltFiring ()
Overrides: Weapon.PlayAltFiring
PlayFiring
function PlayFiring ()
Overrides: Weapon.PlayFiring
PlayIdleAnim
function PlayIdleAnim ()
Overrides: Weapon.PlayIdleAnim
ProcessTraceHit
function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)
Overrides: Weapon.ProcessTraceHit
RateSelf
Overrides: Weapon.RateSelf
States
AltFiring
AltFiring.Timer
event Timer ()
Overrides: Timer (global)
Idle
Idle.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Idle.EndState
event EndState ()
Overrides: Object.EndState (global)
Idle.AltFire
function AltFire (float Value)
Overrides: AltFire (global)
Idle.Fire
function Fire (float Value)
Overrides: Weapon.Fire (global)
NormalFire
NormalFire.AltFire
function AltFire (float F)
Overrides: Weapon.NormalFire.AltFire
NormalFire.Fire
function Fire (float F)
Overrides: Weapon.NormalFire.Fire