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UE1:RocketMk2 (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> RocketMk2 |
Contents
- Package:
- BotPack
- Direct subclass:
- UT_SeekingRocket
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
rocketmk2.
Properties[edit]
bHitWater[edit]
Type: bool
bRing[edit]
Type: bool
bWaterStart[edit]
Type: bool
NumExtraRockets[edit]
Type: int
SmokeRate[edit]
Type: float
trail[edit]
Type: RocketTrail
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 96 | ||||
AmbientSound | Sound'Botpack.RocketLauncher.RocketFly1' | ||||
AnimSequence | 'Wing' | ||||
bBounce | True | ||||
bFixedRotationDir | True | ||||
bUnlit | True | ||||
Damage | 75.0 | ||||
DesiredRotation |
|
||||
DrawScale | 0.02 | ||||
ExplosionDecal | Class'BotPack.BlastMark' | ||||
ImpactSound | Sound'UnrealShare.Eightball.GrenadeFloor' | ||||
LifeSpan | 6.0 | ||||
LightBrightness | 255 | ||||
LightEffect | LE_NonIncidence | ||||
LightHue | 28 | ||||
LightRadius | 6 | ||||
LightType | LT_Steady | ||||
MaxSpeed | 1600.0 | ||||
Mesh | LodMesh'Botpack.UTRocket' | ||||
MomentumTransfer | 80000 | ||||
MyDamageType | 'RocketDeath' | ||||
RemoteRole | ROLE_SimulatedProxy | ||||
RotationRate |
|
||||
SoundPitch | 100 | ||||
SoundRadius | 14 | ||||
SoundVolume | 255 | ||||
SpawnSound | Sound'UnrealShare.Eightball.Ignite' | ||||
Speed | 900.0 |
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
States[edit]
Flying[edit]
Modifiers: auto
Flying.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
Flying.ZoneChange[edit]
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
Flying.BlowUp[edit]
function BlowUp (Object.Vector HitLocation)
Flying.Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
Flying.ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)