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UE1:RocketMk2 (UT)

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UT Object >> Actor >> Projectile >> RocketMk2
Package: 
BotPack
Direct subclass:
UT_SeekingRocket

rocketmk2.

Properties[edit]

bHitWater[edit]

Type: bool


bRing[edit]

Type: bool


bWaterStart[edit]

Type: bool


NumExtraRockets[edit]

Type: int


SmokeRate[edit]

Type: float


trail[edit]

Type: RocketTrail


Default values[edit]

Property Value
AmbientGlow 96
AmbientSound Sound'Botpack.RocketLauncher.RocketFly1'
AnimSequence 'Wing'
bBounce True
bFixedRotationDir True
bUnlit True
Damage 75.0
DesiredRotation
Member Value
Roll 30000
DrawScale 0.02
ExplosionDecal Class'BotPack.BlastMark'
ImpactSound Sound'UnrealShare.Eightball.GrenadeFloor'
LifeSpan 6.0
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 28
LightRadius 6
LightType LT_Steady
MaxSpeed 1600.0
Mesh LodMesh'Botpack.UTRocket'
MomentumTransfer 80000
MyDamageType 'RocketDeath'
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Roll 50000
SoundPitch 100
SoundRadius 14
SoundVolume 255
SpawnSound Sound'UnrealShare.Eightball.Ignite'
Speed 900.0

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


States[edit]

Flying[edit]

Modifiers: auto

Flying.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


Flying.ZoneChange[edit]

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


Flying.BlowUp[edit]

function BlowUp (Object.Vector HitLocation)


Flying.Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode (global)


Flying.ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)