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UE1:RocketMk2 (UT)

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UT Object >> Actor >> Projectile >> RocketMk2
Package: 
BotPack
Direct subclass:
UT_SeekingRocket

rocketmk2.

Properties

bHitWater

Type: bool


bRing

Type: bool


bWaterStart

Type: bool


NumExtraRockets

Type: int


SmokeRate

Type: float


trail

Type: RocketTrail


Default values

Property Value
AmbientGlow 96
AmbientSound Sound'Botpack.RocketLauncher.RocketFly1'
AnimSequence 'Wing'
bBounce True
bFixedRotationDir True
bUnlit True
Damage 75.0
DesiredRotation
Member Value
Roll 30000
DrawScale 0.02
ExplosionDecal Class'BotPack.BlastMark'
ImpactSound Sound'UnrealShare.Eightball.GrenadeFloor'
LifeSpan 6.0
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 28
LightRadius 6
LightType LT_Steady
MaxSpeed 1600.0
Mesh LodMesh'Botpack.UTRocket'
MomentumTransfer 80000
MyDamageType 'RocketDeath'
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Roll 50000
SoundPitch 100
SoundRadius 14
SoundVolume 255
SpawnSound Sound'UnrealShare.Eightball.Ignite'
Speed 900.0

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


States

Flying

Modifiers: auto

Flying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Flying.ZoneChange

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


Flying.BlowUp

function BlowUp (Object.Vector HitLocation)


Flying.Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode (global)


Flying.ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)