Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:RoundRobin (U1)

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U1 Object >> Actor >> Triggers >> RoundRobin
Package: 
Engine
This class in other games:
RTNP, UT, U2XMP, U2, UE2Runtime

RoundRobin: Each time it's triggered, it advances through a list of outgoing events.

Properties

Property group 'RoundRobin'

bLoop

Type: bool

Whether to loop when get to end.

OutEvents

Type: name

Array size: 16

Events to generate.

Internal variables

i

Type: int


Events

Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger