Always snap to grid
UE1:Scout (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- This class in other games:
- RTNP, UT, UE2Runtime, U2, UT2003, UT2004, U2XMP, UT3, UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Scout used for path generation.
Default values
Property | Value |
---|---|
AccelRate | 1.0 |
bBlockActors | False |
bBlockPlayers | False |
bCollideActors | False |
bCollideWorld | False |
bProjTarget | False |
CollisionHeight | 50.0 |
CollisionRadius | 52.0 |
CombatStyle | 4.3634678E24 |
SightRadius | 4100.0 |
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Pawn.PreBeginPlay