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UE1:ScriptedPawn instance functions (U1)

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U1 Object >> Actor >> Pawn >> ScriptedPawn (instance functions)
ScriptedPawn instance functions in other games:
RTNP, UT
Other member categories for this class:
properties

Instance functions

AdjustAim

function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool leadTarget, bool warnTarget)

Overrides: Pawn.AdjustAim


AdjustToss

function Object.Rotator AdjustToss (float projSpeed, Object.Vector projStart, int aimerror, bool leadTarget, bool warnTarget)

Overrides: Pawn.AdjustToss


AnnoyedBy

function AnnoyedBy (Pawn Other)


AttitudeTo

function Pawn.EAttitude AttitudeTo (Pawn Other)


AttitudeToCreature

function Pawn.EAttitude AttitudeToCreature (Pawn Other)


AttitudeWithFear

function Pawn.EAttitude AttitudeWithFear ()


CanFireAtEnemy

function bool CanFireAtEnemy ()


CanStakeOut

function bool CanStakeOut ()


ChooseLeaderAttack

function ChooseLeaderAttack ()


ChooseTeamAttackFor

function bool ChooseTeamAttackFor (ScriptedPawn TeamMember)


damageAttitudeTo

function damageAttitudeTo (Pawn Other)

Overrides: Pawn.damageAttitudeTo


EnemyAcquired

function EnemyAcquired ()


FearThisSpot

function FearThisSpot (Actor aSpot)

Overrides: Pawn.FearThisSpot


FindBestPathToward

function bool FindBestPathToward (Actor desired)


FireProjectile

final function FireProjectile (Object.Vector StartOffset, float Accuracy)


FireWeapon

function FireWeapon ()

Overrides: Pawn.FireWeapon


Gibbed

function bool Gibbed (name damageType)

Overrides: Pawn.Gibbed


JumpOffPawn

function JumpOffPawn ()

Overrides: Pawn.JumpOffPawn


JumpOutOfWater

function JumpOutOfWater (Object.Vector jumpDir)


Killed

function Killed (Pawn Killer, Pawn Other, name damageType)

Overrides: Pawn.Killed


MeleeDamageTarget

function bool MeleeDamageTarget (int hitdamage, Object.Vector pushdir)


NearWall

function bool NearWall (float walldist)


NeedToTurn

function bool NeedToTurn (Object.Vector targ)


PlayAcquisitionSound

function PlayAcquisitionSound ()


PlayChallenge

function PlayChallenge ()


PlayCombatMove

function PlayCombatMove ()


PlayDeathHit

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType)

Overrides: Pawn.PlayDeathHit


PlayFearSound

function PlayFearSound ()


PlayFiring

function PlayFiring ()

Overrides: Pawn.PlayFiring


PlayGutHit

function PlayGutHit (float tweentime)

Overrides: Pawn.PlayGutHit


PlayHeadHit

function PlayHeadHit (float tweentime)

Overrides: Pawn.PlayHeadHit


PlayHit

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, float MomentumZ)

Overrides: Pawn.PlayHit


PlayHitAnim

function PlayHitAnim (Object.Vector HitLocation, float Damage)


PlayLeftHit

function PlayLeftHit (float tweentime)

Overrides: Pawn.PlayLeftHit


PlayMeleeAttack

function PlayMeleeAttack ()


PlayRangedAttack

function PlayRangedAttack ()


PlayRightHit

function PlayRightHit (float tweentime)

Overrides: Pawn.PlayRightHit


PlayRoamingSound

function PlayRoamingSound ()


PlayThreateningSound

function PlayThreateningSound ()


RelativeStrength

function float RelativeStrength (Pawn Other)


SetAlertness

final function SetAlertness (float NewAlertness)


SetEnemy

function bool SetEnemy (Pawn NewEnemy)


SetFall

function SetFall ()


SetMovementPhysics

function SetMovementPhysics ()

Overrides: Pawn.SetMovementPhysics


SpawnCarcass

function Carcass SpawnCarcass ()

Overrides: Pawn.SpawnCarcass


SpawnGibbedCarcass

function SpawnGibbedCarcass ()

Overrides: Pawn.SpawnGibbedCarcass


Speak

function Speak ()


SpeakOrderTo

function SpeakOrderTo (ScriptedPawn TeamMember)


SpeakTo

function SpeakTo (ScriptedPawn Other)


StartRoaming

function StartRoaming ()


StopFiring

function StopFiring ()

Overrides: Pawn.StopFiring


StrafeAdjust

function float StrafeAdjust ()


StrafeFromDamage

function bool StrafeFromDamage (Object.Vector momentum, float Damage, name DamageType, bool bFindDest)


TriggerFirstHate

function TriggerFirstHate ()


TryToCrouch

function bool TryToCrouch ()


TryToDuck

function TryToDuck (Object.Vector DuckDir, bool bReversed)


WarnTarget

function WarnTarget (Pawn shooter, float projSpeed, Object.Vector FireDir)

Overrides: Pawn.WarnTarget


WhatToDoNext

function WhatToDoNext (name LikelyState, name LikelyLabel)