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UE1:ScriptedPawn instance functions (U1)
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Object >> Actor >> Pawn >> ScriptedPawn (instance functions) |
Contents
- 1 Instance functions
- 1.1 AdjustAim
- 1.2 AdjustToss
- 1.3 AnnoyedBy
- 1.4 AttitudeTo
- 1.5 AttitudeToCreature
- 1.6 AttitudeWithFear
- 1.7 CanFireAtEnemy
- 1.8 CanStakeOut
- 1.9 ChooseLeaderAttack
- 1.10 ChooseTeamAttackFor
- 1.11 damageAttitudeTo
- 1.12 EnemyAcquired
- 1.13 FearThisSpot
- 1.14 FindBestPathToward
- 1.15 FireProjectile
- 1.16 FireWeapon
- 1.17 Gibbed
- 1.18 JumpOffPawn
- 1.19 JumpOutOfWater
- 1.20 Killed
- 1.21 MeleeDamageTarget
- 1.22 NearWall
- 1.23 NeedToTurn
- 1.24 PlayAcquisitionSound
- 1.25 PlayChallenge
- 1.26 PlayCombatMove
- 1.27 PlayDeathHit
- 1.28 PlayFearSound
- 1.29 PlayFiring
- 1.30 PlayGutHit
- 1.31 PlayHeadHit
- 1.32 PlayHit
- 1.33 PlayHitAnim
- 1.34 PlayLeftHit
- 1.35 PlayMeleeAttack
- 1.36 PlayRangedAttack
- 1.37 PlayRightHit
- 1.38 PlayRoamingSound
- 1.39 PlayThreateningSound
- 1.40 RelativeStrength
- 1.41 SetAlertness
- 1.42 SetEnemy
- 1.43 SetFall
- 1.44 SetMovementPhysics
- 1.45 SpawnCarcass
- 1.46 SpawnGibbedCarcass
- 1.47 Speak
- 1.48 SpeakOrderTo
- 1.49 SpeakTo
- 1.50 StartRoaming
- 1.51 StopFiring
- 1.52 StrafeAdjust
- 1.53 StrafeFromDamage
- 1.54 TriggerFirstHate
- 1.55 TryToCrouch
- 1.56 TryToDuck
- 1.57 WarnTarget
- 1.58 WhatToDoNext
- ScriptedPawn instance functions in other games:
- RTNP, UT
- Other member categories for this class:
- properties
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Instance functions
AdjustAim
function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool leadTarget, bool warnTarget)
Overrides: Pawn.AdjustAim
AdjustToss
function Object.Rotator AdjustToss (float projSpeed, Object.Vector projStart, int aimerror, bool leadTarget, bool warnTarget)
Overrides: Pawn.AdjustToss
AnnoyedBy
function AnnoyedBy (Pawn Other)
AttitudeTo
function Pawn.EAttitude AttitudeTo (Pawn Other)
AttitudeToCreature
function Pawn.EAttitude AttitudeToCreature (Pawn Other)
AttitudeWithFear
function Pawn.EAttitude AttitudeWithFear ()
CanFireAtEnemy
function bool CanFireAtEnemy ()
CanStakeOut
function bool CanStakeOut ()
ChooseLeaderAttack
function ChooseLeaderAttack ()
ChooseTeamAttackFor
function bool ChooseTeamAttackFor (ScriptedPawn TeamMember)
damageAttitudeTo
function damageAttitudeTo (Pawn Other)
Overrides: Pawn.damageAttitudeTo
EnemyAcquired
function EnemyAcquired ()
FearThisSpot
function FearThisSpot (Actor aSpot)
Overrides: Pawn.FearThisSpot
FindBestPathToward
FireProjectile
final function FireProjectile (Object.Vector StartOffset, float Accuracy)
FireWeapon
function FireWeapon ()
Overrides: Pawn.FireWeapon
Gibbed
Overrides: Pawn.Gibbed
JumpOffPawn
function JumpOffPawn ()
Overrides: Pawn.JumpOffPawn
JumpOutOfWater
function JumpOutOfWater (Object.Vector jumpDir)
Killed
Overrides: Pawn.Killed
MeleeDamageTarget
NearWall
NeedToTurn
function bool NeedToTurn (Object.Vector targ)
PlayAcquisitionSound
function PlayAcquisitionSound ()
PlayChallenge
function PlayChallenge ()
PlayCombatMove
function PlayCombatMove ()
PlayDeathHit
Overrides: Pawn.PlayDeathHit
PlayFearSound
function PlayFearSound ()
PlayFiring
function PlayFiring ()
Overrides: Pawn.PlayFiring
PlayGutHit
function PlayGutHit (float tweentime)
Overrides: Pawn.PlayGutHit
PlayHeadHit
function PlayHeadHit (float tweentime)
Overrides: Pawn.PlayHeadHit
PlayHit
Overrides: Pawn.PlayHit
PlayHitAnim
function PlayHitAnim (Object.Vector HitLocation, float Damage)
PlayLeftHit
function PlayLeftHit (float tweentime)
Overrides: Pawn.PlayLeftHit
PlayMeleeAttack
function PlayMeleeAttack ()
PlayRangedAttack
function PlayRangedAttack ()
PlayRightHit
function PlayRightHit (float tweentime)
Overrides: Pawn.PlayRightHit
PlayRoamingSound
function PlayRoamingSound ()
PlayThreateningSound
function PlayThreateningSound ()
RelativeStrength
SetAlertness
final function SetAlertness (float NewAlertness)
SetEnemy
SetFall
function SetFall ()
SetMovementPhysics
function SetMovementPhysics ()
Overrides: Pawn.SetMovementPhysics
SpawnCarcass
function Carcass SpawnCarcass ()
Overrides: Pawn.SpawnCarcass
SpawnGibbedCarcass
function SpawnGibbedCarcass ()
Overrides: Pawn.SpawnGibbedCarcass
Speak
function Speak ()
SpeakOrderTo
function SpeakOrderTo (ScriptedPawn TeamMember)
SpeakTo
function SpeakTo (ScriptedPawn Other)
StartRoaming
function StartRoaming ()
StopFiring
function StopFiring ()
Overrides: Pawn.StopFiring
StrafeAdjust
function float StrafeAdjust ()
StrafeFromDamage
function bool StrafeFromDamage (Object.Vector momentum, float Damage, name DamageType, bool bFindDest)
TriggerFirstHate
function TriggerFirstHate ()
TryToCrouch
function bool TryToCrouch ()
TryToDuck
function TryToDuck (Object.Vector DuckDir, bool bReversed)
WarnTarget
Overrides: Pawn.WarnTarget