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UE1:ScriptedPawn properties (U1)
Object >> Actor >> Pawn >> ScriptedPawn (properties) |
Contents
- 1 Properties
- 1.1 Property group 'AI'
- 1.2 Property group 'Combat'
- 1.3 Property group 'Orders'
- 1.4 Property group 'Pawn'
- 1.5 Property group 'Sounds'
- 1.6 Internal variables
- 1.6.1 bCanBePissed
- 1.6.2 bCanDuck
- 1.6.3 bCanFire
- 1.6.4 bCanSpeak
- 1.6.5 bChangeDir
- 1.6.6 bClearShot
- 1.6.7 bCrouching
- 1.6.8 bFiringPaused
- 1.6.9 bFirstHatePlayer
- 1.6.10 bFirstShot
- 1.6.11 bFrustrated
- 1.6.12 bGreenBlood
- 1.6.13 bInitialFear
- 1.6.14 bIsSpeaking
- 1.6.15 bMoraleBoosted
- 1.6.16 bReadyToAttack
- 1.6.17 bSpecialGoal
- 1.6.18 bSpecialPausing
- 1.6.19 bStrafeDir
- 1.6.20 bTeamSpeaking
- 1.6.21 Hated
- 1.6.22 HidingSpot
- 1.6.23 HuntStartTime
- 1.6.24 LastPainAnim
- 1.6.25 LastPainTime
- 1.6.26 NextAnim
- 1.6.27 numHuntPaths
- 1.6.28 OldEnemy
- 1.6.29 OrderObject
- 1.6.30 RoamStartTime
- 1.6.31 Team
- 1.6.32 TeamID
- 1.6.33 TeamLeader
- 1.6.34 WalkingSpeed
- 1.7 Default values
- ScriptedPawn properties in other games:
- RTNP, UT
- Other member categories for this class:
- instance functions
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Properties[edit]
Property group 'AI'[edit]
bHateWhenTriggered[edit]
Type: bool
bIgnoreFriends[edit]
Type: bool
don't react to friend's noises (and make their enemy yours)
bIsBoss[edit]
Type: bool
bQuiet[edit]
Type: bool
bTeamLeader[edit]
Type: bool
FirstHatePlayerEvent[edit]
Type: name
TeamTag[edit]
Type: name
Property group 'Combat'[edit]
Aggressiveness[edit]
Type: float
0.0 to 1.0 (typically)
bHasRangedAttack[edit]
Type: bool
can attack from beyond melee range
bIsWuss[edit]
Type: bool
always takes hit
bLeadTarget[edit]
Type: bool
lead target with projectile attack
Default value: True
bMovingRangedAttack[edit]
Type: bool
can perform ranged attack while moving
bWarnTarget[edit]
Type: bool
warn target when projectile attack
Default value: True
ProjectileSpeed[edit]
Type: float
Default value: 800.0
RangedProjectile[edit]
ReFireRate[edit]
Type: float
chance of shooting multiple times in one attack
TimeBetweenAttacks[edit]
Type: float
seconds - modified by difficulty
Default value: 1.0
Property group 'Orders'[edit]
bDelayedPatrol[edit]
Type: bool
bNoWait[edit]
Type: bool
Friendly creature no wait going to alarm
Orders[edit]
Type: name
OrderTag[edit]
Type: name
tag of object referred to by orders
Property group 'Pawn'[edit]
CarcassType[edit]
Default value: Class'UnrealShare.CreatureCarcass'
Property group 'Sounds'[edit]
Acquire[edit]
Type: Sound
Fear[edit]
Type: Sound
Roam[edit]
Type: Sound
Threaten[edit]
Type: Sound
Internal variables[edit]
bCanBePissed[edit]
Type: bool
bCanDuck[edit]
Type: bool
bCanFire[edit]
Type: bool
used by TacticalMove and Charging states
bCanSpeak[edit]
Type: bool
bChangeDir[edit]
Type: bool
tactical move boolean
bClearShot[edit]
Type: bool
bCrouching[edit]
Type: bool
bFiringPaused[edit]
Type: bool
bFirstHatePlayer[edit]
Type: bool
bFirstShot[edit]
Type: bool
Default value: True
bFrustrated[edit]
Type: bool
bGreenBlood[edit]
Type: bool
bInitialFear[edit]
Type: bool
bIsSpeaking[edit]
Type: bool
bMoraleBoosted[edit]
Type: bool
bReadyToAttack[edit]
Type: bool
can attack again
bSpecialGoal[edit]
Type: bool
bSpecialPausing[edit]
Type: bool
bStrafeDir[edit]
Type: bool
bTeamSpeaking[edit]
Type: bool
Hated[edit]
Type: Pawn
HidingSpot[edit]
Type: Object.Vector
HuntStartTime[edit]
Type: float
LastPainAnim[edit]
Type: name
LastPainTime[edit]
Type: float
NextAnim[edit]
Type: name
used in states with multiple, sequenced animations
numHuntPaths[edit]
Type: int
OldEnemy[edit]
Type: Pawn
OrderObject[edit]
Type: Actor
object referred to by orders (if applicable)
RoamStartTime[edit]
Type: float
Team[edit]
Type: int
TeamID[edit]
Type: int
TeamLeader[edit]
Type: ScriptedPawn
WalkingSpeed[edit]
Type: float
Default value: 0.4
Default values[edit]
Property | Value |
---|---|
AccelRate | 200.0 |
AirSpeed | 320.0 |
bFixedStart | True |
HearingThreshold | 0.3 |
Land | Sound'UnrealShare.Generic.Land1' |
WaterStep | Sound'UnrealShare.Generic.LSplash' |