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UE1:SkaarjCarcass (UT)

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UT Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> SkaarjCarcass
Package: 
UnrealShare
This class in other games:
RTNP, U1

SkaarjCarcass.

Default values[edit]

Property Value
AnimSequence 'Death'
bodyparts[0] LodMesh'UnrealShare.SkaarjTail'
bodyparts[1] LodMesh'UnrealShare.SkaarjBody'
bodyparts[2] LodMesh'UnrealShare.SkaarjHand'
bodyparts[3] LodMesh'UnrealShare.SkaarjBody'
bodyparts[4] LodMesh'UnrealShare.SkaarjLeg'
bodyparts[5] LodMesh'UnrealShare.SkaarjLeg'
bodyparts[6] LodMesh'UnrealShare.CowBody1'
bodyparts[7] LodMesh'UnrealShare.SkaarjHead'
Buoyancy 140.0
CollisionHeight 46.0
CollisionRadius 35.0
Mass 150.0
Mesh LodMesh'UnrealShare.Skaarjw'
ZOffset[1] 0.0
ZOffset[3] 0.3
ZOffset[4] -0.5
ZOffset[5] -0.5

Functions[edit]

Static functions[edit]

AllowChunk[edit]

static simulated function bool AllowChunk (int N, name A)

Overrides: Carcass.AllowChunk


Instance functions[edit]

CreateReplacement[edit]

function CreateReplacement ()

Overrides: CreatureCarcass.CreateReplacement


ForceMeshToExist[edit]

function ForceMeshToExist ()