Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:SkaarjPlayer (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> SkaarjPlayer
Package: 
UnrealI
This class in other games:
RTNP, U1

SkaarjPlayer.

Default values

Property Value
BaseEyeHeight 24.75
breathagain Sound'UnrealI.Skaarj.SKPGasp1'
bSinglePlayer False
Buoyancy 118.8
CarcassType Class'UnrealI.TrooperCarcass'
CollisionHeight 42.0
CollisionRadius 32.0
Die Sound'UnrealI.Skaarj.SKPDeath1'
Die2 Sound'UnrealI.Skaarj.SKPDeath2'
Die3 Sound'UnrealI.Skaarj.SKPDeath3'
Die4 Sound'UnrealI.Skaarj.SKPDeath3'
drown Sound'UnrealI.Skaarj.SKPDrown1'
EyeHeight 24.75
Footstep1 Sound'UnrealShare.Cow.walkC'
Footstep2 Sound'UnrealShare.Cow.walkC'
Footstep3 Sound'UnrealShare.Cow.walkC'
GaspSound Sound'UnrealI.Skaarj.SKPGasp1'
Health 130
HitSound1 Sound'UnrealI.Skaarj.SKPInjur1'
HitSound2 Sound'UnrealI.Skaarj.SKPInjur2'
HitSound3 Sound'UnrealI.Skaarj.SKPInjur3'
HitSound4 Sound'UnrealI.Skaarj.SKPInjur4'
JumpSound Sound'UnrealI.Skaarj.SKPJump1'
JumpZ 360.0
LandGrunt Sound'UnrealI.Skaarj.Land1SK'
Mass 120.0
MenuName "Skaarj"
Mesh LodMesh'UnrealI.sktrooper'
Skin Texture'UnrealI.Skins.sktrooper1'
UWHit1 Sound'UnrealShare.Male.MUWHit1'
UWHit2 Sound'UnrealShare.Male.MUWHit2'

Instance functions

PlayCrawling

function PlayCrawling ()

Overrides: Pawn.PlayCrawling


PlayDodge

function PlayDodge (Actor.EDodgeDir DodgeMove)

Overrides: PlayerPawn.PlayDodge


PlayDuck

function PlayDuck ()

Overrides: Pawn.PlayDuck


PlayDying

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


PlayFeignDeath

function PlayFeignDeath ()

Overrides: PlayerPawn.PlayFeignDeath


PlayFiring

function PlayFiring ()

Overrides: Pawn.PlayFiring


PlayGutHit

function PlayGutHit (float tweentime)

Overrides: Pawn.PlayGutHit


PlayHeadHit

function PlayHeadHit (float tweentime)

Overrides: Pawn.PlayHeadHit


PlayInAir

function PlayInAir ()

Overrides: Pawn.PlayInAir


PlayLanded

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


PlayLeftHit

function PlayLeftHit (float tweentime)

Overrides: Pawn.PlayLeftHit


PlayRightHit

function PlayRightHit (float tweentime)

Overrides: Pawn.PlayRightHit


PlayRising

function PlayRising ()

Overrides: PlayerPawn.PlayRising


PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


PlaySwimming

function PlaySwimming ()

Overrides: PlayerPawn.PlaySwimming


PlayTurning

function PlayTurning ()

Overrides: PlayerPawn.PlayTurning


PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


PlayWeaponSwitch

function PlayWeaponSwitch (Weapon NewWeapon)

Overrides: Pawn.PlayWeaponSwitch


RunStep

simulated function RunStep ()


SwimAnimUpdate

function SwimAnimUpdate (bool bNotForward)

Overrides: PlayerPawn.SwimAnimUpdate


TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


TweenToSwimming

function TweenToSwimming (float tweentime)

Overrides: Pawn.TweenToSwimming


TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


WalkStep

simulated function WalkStep ()